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Base Human mod extraction?
#1
Hey,

I was following this guide: http://www.guildportal.com/Guild.aspx?Gu...ID=6194965

Was trying to extract the basic human 3d model from the tre files. Anyone even done this? I have an old version of unwrap, and object creator has no idea what to do with the mesh file.
 
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#2
For your own use, or to use it in game?

Can't modify .mgn (skeleton based mesh) as far as I know, only static stuff for game related purposes, look here at the importer/exporter for 3ds max: http://www.modthegalaxy.com/forums/threa...rt-scripts

Otherwise, no idea, never tried, sorry. Sad
 
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#3
(2013-11-03, 12:04 PM)Timbab Wrote: For your own use, or to use it in game?

Can't modify .mgn (skeleton based mesh) as far as I know, only static stuff for game related purposes, look here at the importer/exporter for 3ds max: http://www.modthegalaxy.com/forums/threa...rt-scripts

Otherwise, no idea, never tried, sorry. Sad

All good, that program they talk about Unwrap 3d allegedly would let you convert the mgn to a format that could be imported into blender. It's like 60 bucks, too much for tinkering though haha. I'll check out the plug in.
 
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#4
Check this thread out:

http://forum.xentax.com/viewtopic.php?f=...84cd8b8783
 
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