No idea if you're actually looking for what .sht is, so I'll just explain it.
Well, .sht files link to a .dds (texture) and an .eft (effect) file, the texture as you said is obvious, the .eft links to the actual shaders (.psh - pixel shader / .vsh - vertex shader) and can also do multi pass shading (but I still need to figure out the right node structure for it.
Or are you looking for more in depth information on the actual nodes and bytes?
So the sht is a link file, not a shader file if I understood that correctly. I will change that info in my exporter. So there is three forms in it. Two is the texture link, three is the shader link. Whats number one?
Ive looked at a few and have set mine up to go
0000803F - does that 8 times
00000000 - does that 4 times
0000803f - does that 1 time
00000000 - does that 3 times
0000A041- does that 1 time
I have no idea what it means, but it produces results. And I will try to locate some .psh and .vsh files to take a look at them. I would love to make it nice, so all you need to do is type in all the info, hit export, and wala, done.
Yea the .sht is a link file pretty much.
For more detailed info you'll need to contact Uli or something, best bet is on the Emu forums. I suck with the whole hex and node stuff for now.
Looking forward to seeing your progress!
Awesome work! I've been working on a graphics update to SWG, and part of that is making new models... unfortunately I have no way of getting them in game quite yet. When do you plan on releasing this? Is it possible you could upload the latest version even if it's heavily WIP? You'd be my hero.
Thanks. So Im pretty close to being done with .msh extractor since I just figured out how to do multi texture and vertex coloring support. Its currently coded but hasnt been properly tested. Right now I need to rewrite the .sht creator to support the new features in the msh extractor, and I decided to give full support to most of the features in the .sht file. So when Im done with that and I can boot into game without crashing, then I will probably release an alpha version for testing. Might need to write an FAQ first or something, lol.
(2012-07-03, 10:52 PM)Aigik Wrote: You're awesome. Keep it up!
Just wanted to echo this, it's great to see someone taking the time to make great tools like this and then actually releasing them! Looking forward to it!
"Look, sir, droids!" -- Davin Felth