2012-08-19, 09:57 PM
I found this tool called Tridipy; It allows you to code HLSL shaders and test them out on video footage played back in a internal player. I figured this could help come in handy when working on HLSL for PP.
Found tool for HLSL
(2012-08-19, 10:16 PM)Timbab Wrote: Thanks for the link!
Problem is, from what I can see, it only supports .fx? Which are complete shaders (psh/vsh combined). I guess you could split them, haven't done it successfully yet, I totally lack experience.
Edit: Actually, it might work, gonna check it out.
(2012-08-19, 10:35 PM)Timbab Wrote: I keep getting a "include interface required to support #include from resource or memory", I linked it right though.
(2012-08-20, 01:45 AM)Timbab Wrote: I was testing out a .psh file, what you said with copy pasting the includes/functions worked, but now I'm stuck on a "ID3DXEffectCompiler: There were no techniques" error.
<Shadertype>= compile <Shader Model Version> <Function Identifier>();
PixelShader= compile ps_2_0 main();
(2012-08-20, 02:05 AM)Timbab Wrote: Don't you think the EFT is the technique then? EFT handle multipass shading too, all SHT does is direct to EFT, just in some cases it acts as an EFT. Perhaps the EFT is just an extra file split from the SHT, if it acts as technique, if that makes sense.