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Getting sound files out Noob
#1
okay, i preume this is not the location but i am looking to digg out the power droid (gonk) bot sound out of the games sound files.

I'm not sure where to start.

I downloaded the .tre explorer but no idea where to point it to.
 
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#2
Hi there.

With TreExplorer, you can open the .tre and .toc files inside of your SWGEmu or general SWG folder. If you have the NGE version, the easiest is just to open up the .toc, which will load up all the most up to date files.

Are you just looking for the .wav's, or what are you trying to do?

Gonk seems to be in data_sample_02.tre.

You'll find all the .wav files inside the /sample/ folder.

The Gonk files seem to be called:

dro_gonk_voc_a.wav
dro_gonk_voc_b.wav
dro_gonk_voc_c.wav
dro_gonk_voc_d.wav
dro_gonk_voc_e.wav
dro_gonk_voc_f.wav


If sometimes things aren't that obvious, you can look for the .snd files, they basically just link .wav's together. If you can't find the correct .snd, see if you can find a fitting .cef or .cdf, those link to .snd files. It's always a matter of following the file chains.

Example:
client_shared_dro_gonk.cdf

That file links all the .snd files together, but it also directs to:
cr_bantha_emote_vocalize.snd

Which one wouldn't expect.
 
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#3
Trying to take the file and load it onto my moto x so when my wife sms/emails/calls me my phone goes gonk, gonk gonk

And thank you very much this is exactly what i was looking for.
I was using a vanilla install from CD w/ no patching.

(2014-02-27, 10:10 PM)Timbab Wrote: Hi there.

With TreExplorer, you can open the .tre and .toc files inside of your SWGEmu or general SWG folder. If you have the NGE version, the easiest is just to open up the .toc, which will load up all the most up to date files.

Are you just looking for the .wav's, or what are you trying to do?

Gonk seems to be in data_sample_02.tre.

You'll find all the .wav files inside the /sample/ folder.

The Gonk files seem to be called:

dro_gonk_voc_a.wav
dro_gonk_voc_b.wav
dro_gonk_voc_c.wav
dro_gonk_voc_d.wav
dro_gonk_voc_e.wav
dro_gonk_voc_f.wav
 
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#4
Haha, fitting for a wife. :p
 
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#5
Hi, I managed to access the file sounds, but I'd like to replace some of the sound files. How do I go about doing that?
 
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#6
(2014-04-23, 12:27 AM)panthos Wrote: Hi, I managed to access the file sounds, but I'd like to replace some of the sound files. How do I go about doing that?

To replace most sounds just create a "sample" folder in your swgemu directory and drop the new sound file in there. Make sure it has the same name and format (typically .wav) as the sound you want to replace since it's essentially overriding the original sound file found in the tre archives.
 
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#7
(2014-04-23, 01:04 AM)Tonberry Wrote:
(2014-04-23, 12:27 AM)panthos Wrote: Hi, I managed to access the file sounds, but I'd like to replace some of the sound files. How do I go about doing that?

To replace most sounds just create a "sample" folder in your swgemu directory and drop the new sound file in there. Make sure it has the same name and format (typically .wav) as the sound you want to replace since it's essentially overriding the original sound file found in the tre archives.


so you mean to say that if I just place a wav file, that has the same name and format as the sound file that I want to replace, in a new "sample" directory, the game will simply ignore the "old" sound file in the tre archives and use the new sound file in the new "sample" directory?
 
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#8
(2014-04-23, 01:24 AM)panthos Wrote: so you mean to say that if I just place a wav file, that has the same name and format as the sound file that I want to replace, in a new "sample" directory, the game will simply ignore the "old" sound file in the tre archives and use the new sound file in the new "sample" directory?

Yes.

Any file in the same structure and name as in the .tre files, that is in your SWG folder will overwrite whatever is in the .tre files.
 
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#9
(2014-04-23, 09:09 AM)Timbab Wrote:
(2014-04-23, 01:24 AM)panthos Wrote: so you mean to say that if I just place a wav file, that has the same name and format as the sound file that I want to replace, in a new "sample" directory, the game will simply ignore the "old" sound file in the tre archives and use the new sound file in the new "sample" directory?

Yes.

Any file in the same structure and name as in the .tre files, that is in your SWG folder will overwrite whatever is in the .tre files.

Indeed it worked, very simple. Thanks!
 
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#10
(2014-04-23, 12:33 PM)panthos Wrote:
(2014-04-23, 09:09 AM)Timbab Wrote:
(2014-04-23, 01:24 AM)panthos Wrote: so you mean to say that if I just place a wav file, that has the same name and format as the sound file that I want to replace, in a new "sample" directory, the game will simply ignore the "old" sound file in the tre archives and use the new sound file in the new "sample" directory?

Yes.

Any file in the same structure and name as in the .tre files, that is in your SWG folder will overwrite whatever is in the .tre files.

Indeed it worked, very simple. Thanks!

Anyone happen to have a nice replacement for the T21? Smile
 
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