How do these work? I mean, I know they're LUA scripts, I've seen the tutorials and such. what I want is "What" makes these work? Where in core3 are these coded? how does it know what a rewardType is? how does it know what an observer is?
something somewhere has to make these tick, and doing simple searches in eclipse isn't yielding the results I was hoping for...
Besides the pre-made lua shit like math.rad, etc it is all hardcoded in the cpps.
Yeah, which ones? Gimme me the source, I can document which options are available for use
It's a shit ton of different ones lol. It all depends on the lua.
I think IVO answered my Q over on the EMU forums, however, I think you're missing the point / spirit of the question... I'm looking for the specific code within core3 that interprets the screen play's, and allows them to work. There has to be a bit that interfaces between the screenplay lua's and the actual core, allowing things like credits, items, skills to be checked, rewarded, or removed..
I believe what I"m looking for is the "DirectorManager"... but I have yet to personally confirm that.
Yeah, I do the same thing, only I use eclipse... but good advice all the same. the Director manager and a few other random files were what I was looking for.