TIME TO LEARN, THEN!
No, but seriously, I can use help with all kinds of stuff, from basic shader problems, to trying to figure out .prt files in more depth, questions about .iff, other files, etc.
Mostly groundwork problems that make modding easier, really.
I'm going to be more and more busy as January approaches, gotta be done with something by Feb 1st, but want it done by late December, then I'll most likely have a downtime until next late summer, which is when I'll do most of the werk!
I want to do a sound overhaul too, need to figure out how far the game can be pushed. I know Kay stumbled on some problems, but I never went into them, so I'll probably need help there.
Also, totally random, but if you're ever bored, can you look into these 2 .dll's from 2 different enb's?
They're essentially the same, except one is updated to ignore the hud. I've tried the 'newer' one, and it works, it ignores the hud, but it inverts lighting/shadows, for whatever reason.
, the one that works like normal, is the generic 0.076, the one that inverts is the 0.158.
By the way, do you know of any .iff editor outside of treExplorer? One that shows the chunk structure. I've searched my fingers off, the only thing I can find is history on the .iff file format, rofl.
Aw man, in the CU/NGE they added new weapon datatables for effects and sounds, came around patch 15, I can't seem to be able to use them (can't find a file that links to them), I'm guessing they were handled by the client? Fuck.
I might be able to trick the sound/multiple sound effects that came with 15, but effects based on X limb and stuff I don't think is possible.
Can anyone look into it? Maybe I've missed something.