Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Mod] Anach's SWGEmu UI Tweaks v1.0
04-07-2011, 09:35 AM
Post: #1
Anach's SWGEmu UI Tweaks v1.0
Thought I should move this here from the swgemu archive.

I made these small tweaks for myself while playing the Emu, and thought other people might appreciate them. Especially the ability to use Caveman's UI colour palettes which he made for my Pre-NGE UI Mod.

Code:
1.0 10th August 2009
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
MISC
+ Increased size of avatar selection window.
+ doubled default size of combat queue window.
+ added 25% smaller cursors.
+ Added custom palette files for adding custom colour schemes.

I most likely wont be adding anything more to it until I get my own server back up and running.


Attached File(s)
.zip  Caveman\'s_Colour_Palettes.zip (Size: 24.86 KB / Downloads: 40)
.zip  Anachs_SWGEmu_UI_Tweaks_v1.0.zip (Size: 181.52 KB / Downloads: 48)
Visit this user's website Find all posts by this user
Quote this message in a reply
04-07-2011, 09:49 AM
Post: #2
RE: Anach's SWGEmu UI Tweaks v1.0
The tweaks are appreciated, hope to see you around more often Anach.

As for the pallettes I know plenty people have done that already. I myself have included dozens of themes with project perfection.

[Image: nautolan_tonberry.png]
YOU MUST REGISTER AND ACTIVATE TO VIEW URL'S| YOU MUST REGISTER AND ACTIVATE TO VIEW URL'S| YOU MUST REGISTER AND ACTIVATE TO VIEW URL'S | YOU MUST REGISTER AND ACTIVATE TO VIEW URL'S
SWGEmu is a non-profit, open source community project.
Visit this user's website Find all posts by this user
Quote this message in a reply
04-07-2011, 10:15 AM (This post was last modified: 04-07-2011 10:20 AM by Kayliaah.)
Post: #3
RE: Anach's SWGEmu UI Tweaks v1.0
Oh I remember your post, almost 3 years old already.

Yeah, I already have the bigger Avatar selection window in my GUI mods, but I recall Anach's is actually bigger, you can stack like 20 toons or something lol.
I also have the custom combat queue for each mod that fits under the HAM for the CU one and the Radar for the NGE one, the combat queue being bugged as it always resets upon restarting the client, so if you don't fix the location/size it gets really annoying.

I also added your 25% smaller icons into the CU GUI Mod (don't worry your name is listed Big Grin), and I can't log on SWGEmu without them, the default ones are just too big.

And the custom palettes, I think I've added them all, the total with the original palettes is 33 if I recall, more choice once again. Smile



It's good that you posted it, most people are too used to the PreCU interface which is why these standalone changes are welcome.

(04-07-2011 09:49 AM)Tonberry Wrote:  The tweaks are appreciated, hope to see you around more often Anach.

QFT


(04-07-2011 09:49 AM)Tonberry Wrote:  As for the pallettes I know plenty people have done that already. I myself have included dozens of themes with project perfection.

Wait, you're making an interface mod with Project Perfection as well? :O
Or just tweaks? Either way, I can't wait to see it.

[Image: modthegalaxysig.png]
Find all posts by this user
Quote this message in a reply
04-07-2011, 10:28 AM
Post: #4
RE: Anach's SWGEmu UI Tweaks v1.0
(04-07-2011 10:15 AM)Kayliaah Wrote:  Oh I remember your post, almost 3 years old already.

Yeah, I already have the bigger Avatar selection window in my GUI mods, but I recall Anach's is actually bigger, you can stack like 20 toons or something lol.
I also have the custom combat queue for each mod that fits under the HAM for the CU one and the Radar for the NGE one, the combat queue being bugged as it always resets upon restarting the client, so if you don't fix the location/size it gets really annoying.

I also added your 25% smaller icons into the CU GUI Mod (don't worry your name is listed Big Grin), and I can't log on SWGEmu without them, the default ones are just too big.

And the custom palettes, I think I've added them all, the total with the original palettes is 33 if I recall, more choice once again. Smile



It's good that you posted it, most people are too used to the PreCU interface which is why these standalone changes are welcome.

(04-07-2011 09:49 AM)Tonberry Wrote:  The tweaks are appreciated, hope to see you around more often Anach.

QFT


(04-07-2011 09:49 AM)Tonberry Wrote:  As for the pallettes I know plenty people have done that already. I myself have included dozens of themes with project perfection.

Wait, you're making an interface mod with Project Perfection as well? :O
Or just tweaks? Either way, I can't wait to see it.

Nah no tweaks, it just comes with dozens of UI color schemes.

[Image: nautolan_tonberry.png]
YOU MUST REGISTER AND ACTIVATE TO VIEW URL'S| YOU MUST REGISTER AND ACTIVATE TO VIEW URL'S| YOU MUST REGISTER AND ACTIVATE TO VIEW URL'S | YOU MUST REGISTER AND ACTIVATE TO VIEW URL'S
SWGEmu is a non-profit, open source community project.
Visit this user's website Find all posts by this user
Quote this message in a reply
04-07-2011, 10:34 AM
Post: #5
RE: Anach's SWGEmu UI Tweaks v1.0
Ah that's too bad, but PP is the main focus so it's understandable.

[Image: modthegalaxysig.png]
Find all posts by this user
Quote this message in a reply
04-07-2011, 12:47 PM
Post: #6
RE: Anach's SWGEmu UI Tweaks v1.0
(04-07-2011 09:49 AM)Tonberry Wrote:  The tweaks are appreciated, hope to see you around more often Anach.

As for the pallettes I know plenty people have done that already. I myself have included dozens of themes with project perfection.

Yeah I noticed a few mods have used the idea since then. I just found my old post in the archive and thought I'd move it here. I'd forgotten about the mod myself.

(04-07-2011 10:15 AM)Kayliaah Wrote:  Oh I remember your post, almost 3 years old already.

Things move much slower with the Emu, purely because nothing really changes in terms of content, and most my mods for live were centred around returning it to pre-CU anyway. Tongue

(04-07-2011 10:15 AM)Kayliaah Wrote:  (don't worry your name is listed Big Grin)

That's the important thing Smile
Visit this user's website Find all posts by this user
Quote this message in a reply
04-14-2011, 06:23 AM
Post: #7
RE: Anach's SWGEmu UI Tweaks v1.0
(04-07-2011 10:34 AM)Kayliaah Wrote:  Ah that's too bad, but PP is the main focus so it's understandable.

PP?

YOU MUST REGISTER AND ACTIVATE TO VIEW URL'S
Visit this user's website Find all posts by this user
Quote this message in a reply
04-14-2011, 08:19 AM
Post: #8
RE: Anach's SWGEmu UI Tweaks v1.0
(04-14-2011 06:23 AM)MechWarrior001 Wrote:  
(04-07-2011 10:34 AM)Kayliaah Wrote:  Ah that's too bad, but PP is the main focus so it's understandable.

PP?

Project Perfection. <_<

[Image: modthegalaxysig.png]
Find all posts by this user
Quote this message in a reply
04-14-2011, 02:49 PM
Post: #9
RE: Anach's SWGEmu UI Tweaks v1.0
(04-14-2011 08:19 AM)Kayliaah Wrote:  Project Perfection. <_<

Wow I can't believe I didn't get that. Well actually I can, I just said that to be dramatic.

YOU MUST REGISTER AND ACTIVATE TO VIEW URL'S
Visit this user's website Find all posts by this user
Quote this message in a reply
04-14-2011, 07:57 PM
Post: #10
RE: Anach's SWGEmu UI Tweaks v1.0
(04-14-2011 02:49 PM)MechWarrior001 Wrote:  
(04-14-2011 08:19 AM)Kayliaah Wrote:  Project Perfection. <_<

Wow I can't believe I didn't get that. Well actually I can, I just said that to be dramatic.

It happens to the best of us. Wink

[Image: modthegalaxysig.png]
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread:
1 Guest(s)

Return to TopReturn to Content