[Mod] SWGEmu CU & NGE GUI Mods Release *Update 04/07/11*
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04-03-2011, 11:00 PM
(This post was last modified: 10-22-2011 10:37 AM by Kayliaah.)
Post: #1
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![]() The day has finally arrived, the releases of the long awaited (for the interested) CU and NGE interface modifications for SWG PreCU emulators! ====================================== The Story The Idea. The "project", or more like the idea behind the project popped up in Vlock's crazy mind on the 9th of April, 2009. Three years ago. Right here -> YOU MUST REGISTER AND ACTIVATE TO VIEW URL'S (Log on the forum account you used on the old forums to see the thread) At first, it was simply getting the CU and NGE icons to work on the PreCU Emulator(s), Vlock was pretty determined even after the amount of discontent showed by many SWGEmu members, for obvious reasons I must say. Most people thought this Client side mod was going to be forced onto them once again, but we're no SOE. Surprisingly enough, we saw that many members were actually interested in this modification, mainly those who did not mind the CU, and those who "accepted" the NGE. The Modding Genius If one person could help with about anything related to SWG's client, it would be Uli. After Uli showed Vlock the path to success, Vlock went on his merry way and started adding the colored icons one by one, not hard but really tedious. The newbie. Browsing the SWGEmu in the hopes of finding interesting, I was attracted by the word "Mods", it was calling for me I swear. I didn't take me long to get interested and start my own research, following Vlock in his footsteps, and at the time even the slightest advancement was an epic success for me, knowing absolutely nothing of the SWG Client files. Uli's Riddles. Bugging Uli from every angle, I managed to learn a few basic things to get me started and keep me going. (Pretty sure taught me because I was annoying him lol). Pre-Alpha. The Project was started, and while I was still learning how to mess with the files in every possible way, Vlock had already started getting some great results and a new thread was started. YOU MUST REGISTER AND ACTIVATE TO VIEW URL'S It all started with the NGE icons and cursors, while it was pretty buggy at the time, things looked promising. People started popping up to give Vlock their support... or bash him. Between the lovers and the haters, Vlock kept going no matter what, and tried to explain that this modification was Client side and that at release it would be optional to those who want it, but the haters kept coming, and they still couldn't read. Or didn't want to. ![]() Then the problems started. The Chat window won't resize! Vlock said. But it does! Look at those screenshots! Uli replied. What's going on?! Kayliaah said, astonished. Vlock still being on duty, and about to go back home, he didn't have the time he wanted to continue working on the mod regularly, and myself getting used to the files, this where I stepped in. The Unstoppable Duo! A team was born, a small one perhaps, but a team nonetheless. Vlock and I worked hard on our side, communicating in PM's mostly and helping each other, giving each other ideas and ways of making this work, good times I must say. The Lone Modder. After a while working together, real life called to Vlock but I kept going, nothing could stand in my way. Starting by experimenting with icons, I was learning by myself, and of course by bugging Uli, but who wouldn't bug him. ![]() Valkyra talked about the CU interface, saying how cooler it looked etc which got me interested. Still working on the NGE GUI Mod, I was taking notes for the CU one. A Fresh Start. Finding out that the template Uli gave us to start the mod was a file from the Combat Upgrade, I started noticing a lot of bugs and unexpected crashes, icons not working and misplaced object. The SWGEmu's Object Restructure was just officially announced, this gave me an idea, why not do the same thing? So I restarted from scratch, using this time a legit PreCU UI file. Seeing that simply copy/pasting code wasn't going to work as a lot of code was different, placed differently, in short it was a mess and I was still learning at the time. Catching up with my old work, I was at the same point where I left off, but this time it worked. Then that stupid Radar was bugging me, oh this one was a hard one, this is where I understood that using NGE UI files as a template was going to be a pain in the arse and glitch the whole thing. So I started doing everything from scratch, using only Screenshots as a template, double work, triple efficiency. Alpha. It worked, I had just added the Teras Kasi icons and I kept going at extreme speed. Having to log on SOE's Test Center to get all the screenshots I needed for the icons, the interface, getting their names, locations etc was annoying, but needed. Some people gave me their personal UI color schemes to add to the mod, and it was pretty cool. I ended up with 33 interface colors to choose from. ![]() That stupid Toolbar gave me issues too, the big and useless blue button wasn't there at the time, it started looking like it could work though. Command icons, with Entertainer icons and the such were done, now was the time to work the HAM Window. Thinking I had gotten the HAM bars locked at the same length at the time was foolish, I shamefully managed to do it 3 years later, and the solution was oh so stupid. Quick return of the US Army Scout. Vlock was back and kicking for more modding, worked on the Chat Window which still had issues and managed to make it resize even better. I had made progress on the HAM Window, NGE textures were there and looked in place, still taking notes for the CU GUI Mod. Finishing the Chat Window, and finishing adding the Medic and Doctor icons, I was now trying to find a way to merge the Modifier Window (Buffs) with the HAM Window so the Buffs would be part of the HAM Window but I didn't find the solution until a few weeks later. I was working on the CU and the NGE GUI Mods at the same time, which was a bad idea because it distracted me, then I dropped the CU Mod for later, until the NGE Mod was done. Joshino asked if it would be possible to make a completely new interface using our own textures etc, which got me interested, I took the example of KOTOR (Was re-playing KOTOR 1 & 2 at the time) and explained that it would be totally possible and pretty neat. Got distracted and drifted away to another mod, which would be later called YOU MUST REGISTER AND ACTIVATE TO VIEW URL'S. Fall. It had been months, and the first sort of working NGE lookalike GUI Mod was pretty much done, I had done the Radar (which looked pretty bad at the time), and had given my files to Vlock so he could test them at a higher resolution, I wanted to make sure I used the right coords which would match every screen resolution, and not just stay fixed and look retarded. I had restarted my work on the Toolbar, had added everything accordingly, big blue button (still useless for obvious reasons), and everything was working. Chat Window was almost fully skinned, only the tabs were missing, but it worked. Vlock had gone again, I was alone working on the mod, haters kept coming and lovers were still supporting me, was pretty busy with class but still worked on the mod in my spare time. Sadly the thread had run its course as more important matters regarding the SWGEmu project were involved, dramas, Object Restructure and people back to school. Through the years. I kept working on my own, silently, still getting PM's from people asking me for the release date, which I could not give at the time. Personal issues and randomness of life was hitting me hard but project keep you going, even if they are meaningless to some people. A crazy big system failure struck me, my HDD wasn't damaged thankfully, but I had lost most of my files especially the latest updates which looked promising. Bummer. What to do? I was angry that my backups were too old and that most of my recent work was gone for good, hell knows I've tried getting back those files through restoring programs, without luck. Took a break, many breaks actually, reworked on the mod here and there, now and then, without real purpose. Never let go. My hands on the keyboard, I was determined like the first day, new goals and support from various members gave me the quick boost I needed in these dark times, with my growing knowledge and my modding mania I took the bull by the horns. Certainty. I was sure now that I was on the right path, the loss of my files months before didn't matter anymore as I had gone even further than before, I could see the light at the end of the tunnel. Besides, it's not a freaking interface mod that's going to bother me goddamnit! 2011. And here we are, fixes fixes and fixes, 3.0, 3.1, 3.2 and now 3.3. Finding new ways of making what I had in mind work, after so long, everything getting so simple while at the time it was even too hard to look at the code. The installers ready, the NGE and CU GUI Mods are ready, now is the time to let them fly. I hate Sundays. Yet it is the day I chose to release these annoying babies, don't ask why I don't know myself. Thing is, I'm glad it's done, there is so much more that can be done and thankfully we are surrounded by talented people, and Star Wars Galaxies will stay alive because of them. Things do not always look so bright but if you keep going, if you find certainty in your purpose then time doesn't matter. Thanks. I would like to thank Cain Vlock for starting it all, without him I wouldn't have found this thread three years ago and I probably would puke at the sight of a line of code. I'm glad to have taken over, glad to have been able to polish this modification the way I wanted to, it's not perfect of course, but what is? Uli, the one and only, who helped me so many times, gave me valuable information and fed me with his riddles until I was full, one of the most valuable assets to this project, even if some people now see him as a random hacker because of recent drama, what a joke. ![]() To all the others who supported this project throughout the years, to the people who can look at a colorful icon without calling blasphemy, what happened happened, we are not bound to SOE anymore and I think it is time to make peace and do what we want. ====================================== The Release
- ReadMe's. CU GUI Mod. Code: SWGEmu CU GUI Mod 1.4==================================== NGE GUI Mod. Code: SWGEmu NGE GUI Mod 3.4- Installers. These pictures might not reflect the exact version of the mods, there are just here to show the look and features of the installers. The pictures will be updated if the installers themselves need to be updated. ![]() ![]() ![]() - Screenshots. YOU MUST REGISTER AND ACTIVATE TO VIEW URL'S YOU MUST REGISTER AND ACTIVATE TO VIEW URL'S - Downloads. Content in each package: - The installer for the GUI Mod. - The Readme file. - A Screenshots folder containing screenshots for each component/part of the interface, so you know exactly which component you want to select/unselect upon installing the modification. Do not forget to post your comments and report any bug you encounter, thanks! Have fun! ======================================
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04-03-2011, 11:03 PM
Post: #2
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RE: SWGEmu CU & NGE GUI Mods Release
Whoa! Thanks!
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04-03-2011, 11:28 PM
(This post was last modified: 04-03-2011 11:32 PM by Kayliaah.)
Post: #3
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RE: SWGEmu CU & NGE GUI Mods Release
(04-03-2011 11:03 PM)Rukkia Wrote: Whoa! Thanks! Sorry to have kept you waiting all day. ![]() I had to make sure everything was in order.
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04-04-2011, 12:07 AM
Post: #4
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RE: SWGEmu CU & NGE GUI Mods Release
I really like the login screen on the NGE UI mod, and the new button for "Sign In".
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04-04-2011, 12:14 AM
Post: #5
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RE: SWGEmu CU & NGE GUI Mods Release
I tried new things, making everything as close as possible in the limits of PreCU, and the login screen was part of it, who knows some people might be nostalgic of the Station Launcher lol.
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04-06-2011, 08:51 AM
(This post was last modified: 04-06-2011 08:52 AM by Lookingforcumod.)
Post: #6
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RE: SWGEmu CU & NGE GUI Mods Release
Just tried the cu mod out for a little (it's really late lol), looks nice!!! Good job on the hard work mate!
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04-06-2011, 10:42 PM
Post: #7
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RE: SWGEmu CU & NGE GUI Mods Release
Thank you, and nice name.
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04-07-2011, 12:18 AM
Post: #8
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RE: SWGEmu CU & NGE GUI Mods Release
Love the CU one, just a few bugs with it though that you can address if you want:
-No icon for swimming state -Force bar for jedi characters doesn't move -Might want to change the healstateself icon, right now it's the one that was Force Aura in the CU but I will look at the icons later and try to remember which one it was. Overall though I enjoy it, just need to get used to which icons are which.
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04-07-2011, 12:48 AM
(This post was last modified: 04-07-2011 01:04 AM by Kayliaah.)
Post: #9
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RE: SWGEmu CU & NGE GUI Mods Release
(04-07-2011 12:18 AM)Valkyra Wrote: Love the CU one, just a few bugs with it though that you can address if you want: Thanks for the report. - Already noted the swimming icon so it'll be in my next update. - What do you mean the Force bar doesn't move? Since for now all the HAM bars are locked at their default size and cannot expand, neither does the Force bar. Does the Force bar have some special resizing feature or something I missed? I'll look into making a double size HAM window for those who want a bigger one. - If you could find which icon healstateselt had it'd be great, I personally haven't found anything only PreCU icons, it looks like it never changed, or I missed it again. I don't even know what Force Aura's icon looks like lol. If you don't find the icon, I'll see which one I can use instead. Thanks. EDIT: Answered on IRC, now let's get to work.
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04-07-2011, 07:20 AM
(This post was last modified: 04-07-2011 07:20 AM by Kayliaah.)
Post: #10
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RE: SWGEmu CU & NGE GUI Mods Release
UPDATE
CU GUI Mod v1.4 - Fixed a game breaking issue with the Jedi Force bar not updating correctly. (Valkyra) - Added the missing swimming state icon. (Valkyra) - Changed the Jedi Healing "Heal State Self" icon to a new one as it used the CU profession icon "Force Aura". (Valkyra) - Changed the Jedi Healing "Heal Health/action/mind Wound Other" icons as they used an existing profession icon. (Kayliaah) NGE GUI Mod v3.4 - Added the missing swimming state icon. (Valkyra) - Changed the Jedi Healing "Heal State Self" icon to a new one as it used the CU profession icon "Force Aura". (Valkyra) - Changed the Jedi Healing "Heal Health/action/mind Wound Other" icons as they used an existing profession icon. (Kayliaah) Thanks to Valkyra for the reports.
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