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[Mod] SWGEmu Species Revamp Mod
03-28-2011, 10:30 PM (This post was last modified: 04-07-2011 07:40 AM by Kayliaah.)
Post: #1
Star SWGEmu Species Revamp Mod
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Quote:SWGEmu Species Revamp Mod 1.1
Modification for SWG Pre-CU Emulators
Created by Sony Online Entertainment
Compiled by Kayliaah
Mod The Galaxy @ http://www.ModTheGalaxy.com
SWGEmu @ http://SWGEmu.com

------------------------------------

TABLE OF CONTENTS
I. OVERVIEW
II. INSTALLATION
III. UNINSTALLATION
IV. KNOWN ISSUES
V. NOTES
VI. CREDITS
VII. THANKS

------------------------------------
I. MODIFICATION OVERVIEW


This modification will update the PreCU's species look and design with the NGE (Patch 32)
models, shaders and higher quality textures.

This modification will update the following species:

- Human (male and female)
- Twi'lek (male and female)
- Zabrak (male and female)


V1.1
- Fixed a small bug which caused the players to retain their standing position while riding a vehicle and holding a weapon at the same time. (Kazuya)


------------------------------------
II. INSTALLATION

Install the modification by using the provided installer and point it to your SWG Emulator directory.

Works with SWGEmu and SWG:ANH.
Will work with any other SWG Emulator.

------------------------------------
III. UNINSTALLATION

Double click on the "Uninstall SWGEmu Species Revamp" link in your SWG Emulator directory to uninstall the modification.
(it will uninstall the whole mod)

------------------------------------
IV. KNOWN ISSUES

There are currently no known issues with this mod.
Feel free to report to the thread you got the mod from for any problem you encounter.

------------------------------------
V. NOTES

This client side modification is in no way affiliated to the SWGEmu team.
DO NOT contact them for support of any kind related to this modification, as no support will be given to you.

Feel free to PM me if you find any bugs related to the interface,
if you're not sure the SWGEmu Species Revamp Mod is the cause of your problems uninstall the Mod first and verify if the bug(s) is/are still present.

PM's at:
ModTheGalaxy.com
SWGEmu.com

------------------------------------
VI. CREDITS

Sony Online Entertainment
Kayliaah
Uli

------------------------------------
VII. THANKS

To Uli for helping me fix the eyelash bug, which wasn't a really a bug, only another screw up by SOE.

------------------------------------

DISCLAIMER: The author of these files do not accept any responsibility
for anything related to them. Use at your own risk!

Please ask the respective author for permission to include them in your own work.



Screenshots:

http://img233.imageshack.us/img233/6923/...ot0218.jpg
http://img585.imageshack.us/img585/6466/...ot0220.jpg
http://img101.imageshack.us/img101/5711/...ot0215.jpg
http://img849.imageshack.us/img849/1781/...ot0216.jpg
http://img844.imageshack.us/img844/8177/...ot0223.jpg
http://img97.imageshack.us/img97/7329/sc...ot0224.jpg





.

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03-29-2011, 05:05 PM
Post: #2
RE: SWGEmu Species Revamp Mod 1.1
UPDATED

V1.1
- Fixed a small bug which caused the players to retain their standing position while riding a vehicle and holding a weapon at the same time.


Thanks to Kazuya for the report. Tongue

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03-29-2011, 05:35 PM
Post: #3
RE: SWGEmu Species Revamp Mod 1.1
Great work! Going to install right now. Thanks!
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03-29-2011, 05:40 PM
Post: #4
RE: SWGEmu Species Revamp Mod 1.1
(03-29-2011 05:35 PM)Mekks Wrote:  Great work! Going to install right now. Thanks!

You're welcome!

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03-30-2011, 03:38 AM
Post: #5
RE: SWGEmu Species Revamp Mod 1.1
Really enjoying the mod =D

Another screen:
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03-30-2011, 04:32 PM
Post: #6
RE: SWGEmu Species Revamp Mod 1.1
Lol it looks like your toon isn't really enjoying it.

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04-03-2011, 03:46 PM
Post: #7
RE: SWGEmu Species Revamp Mod 1.1
Great work on the mod, I'm going to try this one out. Love the installer, Every mod should have one. Tongue

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04-03-2011, 08:53 PM (This post was last modified: 04-03-2011 09:56 PM by Kayliaah.)
Post: #8
RE: SWGEmu Species Revamp Mod 1.1
Oh thanks Kaigeos!
I agree for the installer, every big mod should get one.
Also, my installers do not write any fancy link and such into the registry, I keep it simple, the Uninstaller shows up where you install the modification, in this case inside your SWGEmu directory, and that's it. So it doesn't fill your start menu etc with unneeded links.

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04-03-2011, 11:18 PM
Post: #9
RE: SWGEmu Species Revamp Mod 1.1
So does this just support Raw files? or Tre's too?

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04-03-2011, 11:27 PM (This post was last modified: 04-03-2011 11:27 PM by Kayliaah.)
Post: #10
RE: SWGEmu Species Revamp Mod 1.1
(04-03-2011 11:18 PM)Kaigeos Wrote:  So does this just support Raw files? or Tre's too?

If you're asking about making an installer to install TRE's files then yes it would work like any other type of file.

If I understand what you mean.

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