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Mustafar Conversion
#1
Some either love Mustafar or hate it!!! But visually I loved this planet. So I have undertaken the task of converting Mustafar for Pre-CU use, Im aware Sytner already started this a while back but I'm not sure how far he got with this project? I'm no expert "far from it" in this field and most the time I didn't know what the heck I was doing!!! but I have produced some pretty good results from converting the original trn file, by a simple pain staking layer by layer process of elimination, what works and what would cause the client to crash and a few hacks here and there to try and get decent results, which has taken me a good few weeks to get this far.

Only issue I have is getting some form of Lava  to work, for the time being I have placed a simple shader. I need to spend some time on this, but at the moment I'm at a roadblock which is hindering this project.

[Image: uSovEWf.png?2] [Image: kjSYkvg.png?1] [Image: NiPCuHH.png?1] [Image: UgdugQa.png?1]
 
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#2
(2016-12-05, 12:36 PM)aag1220 Wrote: Some either love Mustafar or hate it!!! But visually I loved this planet. So I have undertaken the task of converting Mustafar for Pre-CU use, Im aware Sytner already started this a while back but I'm not sure how far he got with this project? I'm no expert "far from it" in this field and most the time I didn't know what the heck I was doing!!! but I have produced some pretty good results from converting the original trn file, by a simple pain staking layer by layer process of elimination, what works and what would cause the client to crash and a few hacks here and there to try and get decent results, which has taken me a good few weeks to get this far.

Only issue I have is getting some form of Lava  to work, for the time being I have placed a simple shader. I need to spend some time on this, but at the moment I'm at a roadblock which is hindering this project.

Nice job! I got as far as porting the terrain and assets then stopped - I'm rather in the 'hate it' category so I never really got the motivation to do all the server work and polish it as a release. Lava is a bit of a problem as there isn't support for the heat effect in the pre-cu client but it's easy enough to do something that looks decent. Hope to see this finally taken to completion!
 
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#3
Man, all the world-building lately has me excited for the future of SWG!
 
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#4
(2016-12-05, 01:01 PM)Sytner Wrote:
(2016-12-05, 12:36 PM)aag1220 Wrote: Some either love Mustafar or hate it!!! But visually I loved this planet. So I have undertaken the task of converting Mustafar for Pre-CU use, Im aware Sytner already started this a while back but I'm not sure how far he got with this project? I'm no expert "far from it" in this field and most the time I didn't know what the heck I was doing!!! but I have produced some pretty good results from converting the original trn file, by a simple pain staking layer by layer process of elimination, what works and what would cause the client to crash and a few hacks here and there to try and get decent results, which has taken me a good few weeks to get this far.

Only issue I have is getting some form of Lava  to work, for the time being I have placed a simple shader. I need to spend some time on this, but at the moment I'm at a roadblock which is hindering this project.

Nice job! I got as far as porting the terrain and assets then stopped - I'm rather in the 'hate it' category so I never really got the motivation to do all the server work and polish it as a release. Lava is a bit of a problem as there isn't support for the heat effect in the pre-cu client but it's easy enough to do something that looks decent. Hope to see this finally taken to completion!

Had a bit of a ureka moment this afternoon. I was playing around with the vsh files that are linked to the water.eft file.
and deleted a couple of lines from vsh that control the reflection of the water. All other attempts created a glass effect that you get on the water. As a result of deleting those lines, this what I ended up with. Dont know if this is the best way to do it. But it works to some degree.  

[img]<a href=[/img][Image: fE8Wwy8.png?1]" />
 
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#5
(2016-12-05, 02:30 PM)Halyn Wrote: Man, all the world-building lately has me excited for the future of SWG!

Endless possibilities are to come.
 
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#6
(2016-12-05, 03:44 PM)aag1220 Wrote:
(2016-12-05, 02:30 PM)Halyn Wrote: Man, all the world-building lately has me excited for the future of SWG!

Endless possibilities are to come.

If people share. Long as people share, give credit, and converse about it, yes.
 
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#7
I can't recall if AffectorPassable will work at all though on this client, that would be a kind of a problem for mustafar and how it's designed.
 
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#8
aag1220 nice work! For the lava, is their a base water texture that could be changed as well - similar to the fountains?
 
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#9
You won't get proper lava like effects until you write a custom shader for it (VSH/PSH (HLSL shaders) and the correct setup in SHT/EFT).
 
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#10
(2016-12-05, 12:36 PM)aag1220 Wrote: Some either love Mustafar or hate it!!!

I absolutely LOVE it (always did) .

If you need anything in the form of  research , let me know.

Best of luck.  I've been cyber-dreaming of a Pre-cu Mustafar for many many years.
Idea Much respect to everyone at MODTHEGALAXY , /tiphat


Nee Shadowfire
Retired Staff
SWGEmu Development Project

 
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