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New Planet: Hoth
#1
Very excited to be offering up my latest SWGEMU mod/content for public download!

This is my Hoth.  Just the terrain and environment for now.

https://drive.google.com/open?id=0Bzb2t9...1F4cnI5bFE


This is a fairly bare-bones release, compared to my last one:
http://www.modthegalaxy.com/forums/threa...-expansion

and has already been discussed to death here:
http://www.modthegalaxy.com/forums/threa...lanet-hoth


I wanted to give server admins and devs a chance to be creative on this new planet.  In speaking to many people around the community over the past few months, I've learned that there are many unique and independent ideas for the future of SWG.

*I am still* very close to finished with my fully developed version of this Hoth, however, and will release it as soon as it is feasible.  Pictures and discussion of the other content and the current limitations are in that thread above.

There is much more to come, as well.  I currently have two more planets in development, and am preparing revisions and additional content for a much larger package for client and server.  Thanks to all those who have helped me along the way.  As always, special thanks to Timbab and Sytner for the tools, and Sytner for the planetary map render.

This was created using SIE, Notepad++, GIMP, and Photoshop.



(just post here if I've made an omission or left something undone without realizing - and I'll fix it, re-upload ASAP)
 
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#2
----  this tre is ready to just plug into MTGClient for those who want a tour without loading it on a server
 
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#3
Well play. I wait your final release^^
 
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#4
Two things have already been brought to my attention.

Maybe I should clarify, the LUAS in the RAR only contain the snippets you should copy and paste for Hoth entries.  I included them because they had some customized values I wanted to be consistent with the client.

Also, if you are getting segmentation-faults on load, try disabling the snapshot, or testing individual items. I just put a very few number of structures, and a few caves down... 

And I'll state that I build exclusively from the vanilla pre CU TREs when I don't include my own assets, and for EMU latest server code.

and enjoy
 
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#5
Very nice workSmile

Loving the look of itSmile
 
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#6
Yeah I confirm with last update of swgemu if you launch planet manaer you have segmentation fault
 
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#7
Load it up without any of the hoth planetmanager.lua info and it works fine. I'm sure he will have a patch for it soon for the seg faults.
 
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#8
(2017-03-19, 02:55 AM)thrax989 Wrote: Load it up without any of the hoth  planetmanager.lua info and it works fine.  I'm sure he will have a patch for it soon for the seg faults.

I'm still not sure where those are coming from on your end.  It is still working fine on my unmodified pub8 environment... it might be that a spawn region Lua is required for the server processes.

As I said, bare bones release, I have faith in individual server admins abilities to make the luas they need, but will try to help on an individual basis as I can.

I will check the terrain file out tomorrow though to make sure it's not calling on anything that doesn't exist. That's one thing could cause a seg fault,


also just a thought... you are loading the TRE at the top priority right? even over default.tre. I have altered files that might be in the MTG tres you are using already.
 
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#9
I can also confirm that with the details entered into planetary manager, I also got a seg fault. I also got a crash to desktop exploring ice cave four. I think that is maybe due to the frozen tauntaun's not being in the system yet.
 
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#10
(2017-03-20, 11:31 AM)gyrantol Wrote: I can also confirm that with the details entered into planetary manager, I also got a seg fault. I also got a crash to desktop exploring ice cave four. I think that is maybe due to the frozen tauntaun's not being in the system yet.

I did not mean to leave that in there. Oops.

That is the ONE thing...

Also be aware, the EMU code is constantly changing. For instance, if you are trying to use that snippet for the planet manager in a pre navmesh server, you might have to remove that blank call.

I re-uploaded the RAR with a fixed snapshot

OR you can just delete the two tauntauns from the snapshot on your own. same thing

I must repeat and make sure that you are using the default game TRES as well. There is no guarantee that this will work if you are not....

when I said above that this is ready to plug into the MTGClient - I just meant to view and tour it, I didn't mean to indicate it was compatible with the MTG TRE files.
 
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