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New Planet: Taanab (mini-expansion)
#1
I am very pleased to announce that my current project, Taanab "Remastered", has reached a stage where it needs to be tested by other players. My files are NOW AVAILABLE for anyone to download.

Taanab is found on the original game discs from 2003. It was pink, and unfinished. There were only tall white rock spires and thousands of identical, ugly bushes. There were random, angular rivers scattered across the entire map, and tall white buttes full of sharp cuts and spires.

I have tamed that martian-esque wilderness and created what I believe to be a more appropriate representation of Taanab, from old Expanded Universe lore and sources. It is a green planet of wide, rolling plains, and low, young forests, and no indigenous wildlife. Invasive species include Robas, Banthas, Ambrian Staga, and the Nerf. It is in the Inner Rim, but out of the Galactic Civil War. Taanab is sparsely populated (by Earth standards), full of farmers and ranchers locked in a constant struggle against the invading Norulac raiders. It still manages to produce enough organic supplies to be a regular stop on the trade routes.

Here's what Taanab features:

> A brand new, full sized planet to explore. Even if you've been to the unfinished Taanab, you've never seen this.

> One new NPC City - Pandath Spaceport, one new NPC Outpost - Starhunter Station.

> Two new creature types - Ambrian Staga, and Nerf (tamable).

> One new NPC type - Norulac Raider.

> Six new exploration badges: Arcon Multinode Hybrid Plantings, Pandath Spaceport, The Great Herds (...Nerf Herds), Taanab Mining Facility, Taanab Shipwreck, Painted Hills.

> Two new dungeons - Norulac Raider Cave, Black Sun Shipwreck.

> Missions appropriate for intermediate to advanced players. Help is always needed with eliminating the pesky and dangerous Grassland Nerfs, Crazed Robas, and Feral Banthas. High level Norulac Raider missions may require a group to acquire.

> Brand new local creature resources.

> Some great views, a nice beach, good camping and fishing at the lake. massive herds of animals roaming the range, impressive man-made canals and river canyons, my custom-designed hexagonal farms...


Technical:

> Full integration into game systems. By default, as an 'adventure planet,' player housing and cities are disabled, factories are disabled, personal harvestors are able to be placed.

> Very lightweight.

> "Drag and drop" ready for unmodified SWGEMU-based servers.


This is being released 'as is.'  I know it could be fleshed out a little further, but the point is to demonstrate what is possible in the way of adding new content, and to finish the job that SOE started. There are no quests as of yet, and a few places left for server administrators to use their imaginations.

But...

It's just the beginning.

I am planning on making many more wonderful things in the near future.  Galaxies is my favorite game, and has been since the first day I played. Nothing has ever come close.  As a modder for nearly 20 years, as well, this has been the most intensive project I have ever undertaken, but has been immensely informative and rewarding.

I truly hope this is something the community will enjoy.

If any server admins are interested in implementing or hosting these files, please let me know, I'd be happy to assist and happier to know they're being used.

Special thanks to Sytner for custom-generating the planetary map for me!

I used Sytner's IFF Editor, The Jawa Toolbox, GIMP, Notepad++, and the Zonamadev SWGEMU Developer Environment.

Download Link:  https://drive.google.com/open?id=0Bzb2t9...HQyRUFJMUE

*****Updated to 1.1 to include object string list for manual entry*****

*****Pictures*****
For starters, here are Sytner's maps of the unfinished Taanab: http://i.imgur.com/X9Dd8NB.jpg
and my "remaster": http://i.imgur.com/l1fcj0d.jpg

Here is a fully connected 'base' Taanab from the SWG discs:
http://i.imgur.com/ZX0WhE9.jpg
and without the sky (so you can see the original colors well):
http://i.imgur.com/Hj4ZYnz.jpg

Those were shots I took a couple of years ago...

Then, last month I began tinkering again:
http://i.imgur.com/nQ9gdpy.jpg

Now it's more like this:
http://i.imgur.com/urb72uM.jpg

Here is Pandath City and Spaceport - capitol of Taanab
http://i.imgur.com/QaJImKg.jpg

Here is Starhunter Station - recently constructed - this is the hub of corporate and criminal control.
http://i.imgur.com/f0HN0hr.jpg

Some POIs:
Mining Outpost:
http://i.imgur.com/uoUTAsT.jpg
http://i.imgur.com/LIDbM2j.jpg

Black Sun Shipwreck (my camera toon couldn't get too close Tongue)
http://i.imgur.com/eU9JJuJ.jpg

a very wide shot of the Great Herd lands - the herds are protected and kept in check by a number of assassin droids:
http://i.imgur.com/Tf9Qd8R.jpg

some Arcon Multinode Hybrid Plantings:
http://i.imgur.com/HsilR2v.jpg

Some natural sights:
The ocean beach:
http://i.imgur.com/BUMebBq.jpg

The lake: (it was foggy)
http://i.imgur.com/mrVAkpK.jpg

The painted hills: (left from the original design)
http://i.imgur.com/BNF93b4.jpg

Here's the Norulac Raider Cave: (have fun finding it!)
http://i.imgur.com/2lThNHX.jpg
 
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#2
We will be trying to implement and test this over on swgchoice.com pretty soon!

I'm going to continue developing it there, and like I said... work on some brand new things.
 
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#3
Congrats, I'll have to come check it out.
 
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#4
I'm going to get this up and running on the Empire in Flames server this week - I was fascinated by the screenshots.
 
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#5
Question - in the current version of SIE, the CRC Merge function is broken. Do you have a list of changes done to the object_template_crc_string_table.iff file? It's rather cumbersome to deal with otherwise.
 
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#6
(2016-10-17, 03:28 PM)Halyn Wrote: Question - in the current version of SIE, the CRC Merge function is broken. Do you have a list of changes done to the object_template_crc_string_table.iff file? It's rather cumbersome to deal with otherwise.

Ahhhh, give me a few.  I did not realize that that function was broken or I would have provisioned for that like I did with the resource spawn script.

I will update the files shortly

I know that the only objects I actually added were related to the new spawns. They were mostly strings for the base Nerf template and the baby.
 
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#7
Another note for anyone trying this out in their Dev environment, travel is only enabled from Corellia by default, which is disabled in the config.lua by default. So you will have to enable it to experience the full interplanetary travel, or just teleport there your first time. You can shuttle around on Taanab to see my awesome travel UI integration though!
 
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#8
(2016-10-17, 03:28 PM)Halyn Wrote: Question - in the current version of SIE, the CRC Merge function is broken. Do you have a list of changes done to the object_template_crc_string_table.iff file? It's rather cumbersome to deal with otherwise.

I forgot the fix for this didn't make a release yet. We're gonna need a bigger whip.
 
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#9
Can't wait to give it a spin Smile
 
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#10
(2016-10-17, 05:25 PM)Halyn Wrote: Question - in the current version of SIE, the CRC Merge function is broken. Do you have a list of changes done to the object_template_crc_string_table.iff file? It's rather cumbersome to deal with otherwise.
I just re-uploaded a "1.1" version that includes a JPEG of the few strings you need to add, manually, to that very long string table.

Here's that picture just so you don't have to re-download it:

http://i.imgur.com/s5mfr3y.jpg
 
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