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New Pre-CU Planet: Hoth
#1
This is a very long thread. That's because the assets involved with a full Hoth return are complex...

They will require a little bit more time to develop to a working condition.

In the meantime, I am very close to releasing the terrain and environment to Hoth, keep checking back.



many screenshots and lengthy discussion follow....
 
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#2
Very awesome!
 
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#3
wonderfull work
 
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#4
Just got the Wampas in... they're fierce!

http://i.imgur.com/hk9ucFR.jpg
 
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#5
Don't forget the tauntauns! And you work FAST!
 
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#6
Totally AWESOME and i can't wait to begin testing my quest-content for potential Post-1.0 era.

I've been cyber-dreaming for years about HOTH + Pre-cu .

So impressed--and appreciative--of your work, Takhomasak.

regards, Nee
Idea Much respect to everyone at MODTHEGALAXY , /tiphat


Nee Shadowfire
Staff & QA-Hybrid
SWGEmu Development Project

 
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#7
Important question - are you running this on the latest unstable code from SWGEmu? They recently broke compatibility with NGE POBs.
 
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#8
(2016-10-27, 03:12 AM)Halyn Wrote: Important question - are you running this on the latest unstable code from SWGEmu? They recently broke compatibility with NGE POBs.

oh noooooooo!

My last /latest was last week.

I can still make the planet regardless - PLUS I've now carved out a terrain niche that will fit Echo Base in the future...if this is fixed.


Now... I encountered MANY problems getting it to work.  Perhaps it's not completely broken?
 
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#9
(2016-10-27, 05:36 AM)Takhomasak Wrote:
(2016-10-27, 03:12 AM)Halyn Wrote: Important question - are you running this on the latest unstable code from SWGEmu? They recently broke compatibility with NGE POBs.



Now... I encountered MANY problems getting it to work.  Perhaps it's not completely broken?

What types of problems?

And what do you mean by "it's not completely broken" ?
Idea Much respect to everyone at MODTHEGALAXY , /tiphat


Nee Shadowfire
Staff & QA-Hybrid
SWGEmu Development Project

 
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#10
(2016-10-27, 06:14 AM)Nee Wrote:
(2016-10-27, 05:36 AM)Takhomasak Wrote:
(2016-10-27, 03:12 AM)Halyn Wrote: Important question - are you running this on the latest unstable code from SWGEmu? They recently broke compatibility with NGE POBs.



Now... I encountered MANY problems getting it to work.  Perhaps it's not completely broken?

What types of problems?

And what do you mean by "it's not completely broken" ?

well, if he's referring to this:

http://198.255.112.122/gitweb?p=Core3.gi...713dbdc67e

?

I am pretty sure that I built the test server I used after that commit - as in built it fresh, let it pull from latest.

It took me a while to get it to the point where the client would recognize it, load the interior fully.  Then, when I loaded it onto the server, it took me a while to figure out how to create the file structure for it, and how to get it to load the interior layout file items correctly.

So, just problems in trial-and-error.  One or two things working beyond logic.  I just got it working on the Choice test server tonight, which hasn't been updated for three or four weeks, and definitely doesn't have the change Halyn was talking about.

Hoping that I either worked my way around it, the change wasn't so bad, or it can be selectively reversed...


---edit I see Sat the 22nd as the commit date. So... I haven't since then. That one seems like it would be a snag, but surely somebody could make a converter, or perhaps the variables are editable in SIE for "[Refactor] Appearance templates to load data necessary for navmesh creation"


----edit 2---
AHHhhhhhhh http://www.swgemu.com/forums/showthread.php?t=187627
 
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