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New Project All Models Extracted Finally!
#21
Out of curiosity to see if I could do it I spent yesterday developing an automated pipeline for extracting "everything" from the SWG client, batch converting, importing into Unity and rebuilding.
Another few days of this and fine tuning the C# code a little bit I suspect I'd have the game 100% playable in Unity "as-is" with the original assets. A few months worth of work re-rigging, re-moddeling and re-texturing to bring it up to current and it'd be a completely re-mastered game.
Now I know it can be done, easily, and little proud of myself for that achievement, but... the problem is, even though re-mastering this game is non for profit / totally fan based / trying to keep something that many people love alive and modernizing it, from what I have read, modding within an existing engine is a grey area "usually encouraged by the owners", which is why there is a massive modding community out there, but completely fork-lifting a game from one engine into another and sharing it in any way isn't grey and isn't encouraged without permission from the owner.
Such as what these guys are doing with re-mastering X-Wing in Unity: http://www.polygon.com/2016/12/28/141068...ster-unity

So, now that I have appeased my curiosity, learning how to do it is as far as I go, unless someone on here would like to try reaching out to the owners "guessing Lucas Arts, Sony and now Disney" and get their permission, get them to sign off on it.
If someone does do that and lets me know and gives me an official copy of that letter with the name and number of a point of contact at the owner company to verify with, I will do a how-to video on YouTube, share my source code and pipeline and proceed to re-master SWG and share it out.

Otherwise, c'est la vie.
 
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#22
I have asked a few developers if it will ever be possible to actually edit the mesh and topology of the models in the game. They each said "Nope, unless someone dedicated were to create SWG 2.0, a whole new client."

This made me very upset considering I'm a Game Artist and I would LOVE to remodel the entire game and release an assets pack for my own project I run. So I must ask, will this project make such a thing possible and legal?
Lead Artist of MTG's Game Art Team

Founder of Andromeda, the other galaxy far, far away....

 
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#23
(2017-04-06, 04:56 PM)Violet915 Wrote: I have asked a few developers if it will ever be possible to actually edit the mesh and topology of the models in the game. They each said "Nope, unless someone dedicated were to create SWG 2.0, a whole new client."

This made me very upset considering I'm a Game Artist and I would LOVE to remodel the entire game and release an assets pack for my own project I run. So I must ask, will this project make such a thing possible and legal?

What? That's total nonsense. 

One just needs to make a plugin/model coverter for the SWG file format which is very much possible and has been done/proven before.

For static meshes, you can already sort of do it with rosuto's 3ds max script, for skeleton/blend meshes, it's possible too and will come out sooner or later.
 
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#24
(2017-04-06, 04:56 PM)Violet915 Wrote: I have asked a few developers if it will ever be possible to actually edit the mesh and topology of the models in the game. They each said "Nope, unless someone dedicated were to create SWG 2.0, a whole new client."

This made me very upset considering I'm a Game Artist and I would LOVE to remodel the entire game and release an assets pack for my own project I run. So I must ask, will this project make such a thing possible and legal?

There are already scripts out there to import/export from a mix of modelling software so I'm not sure who told you that. They're a bit lacking but as soon as there's some effort on the modelling front I'd be willing to make something more up-to-date with current knowledge.

You could absolutely remodel the whole game if you wanted.
 
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#25
Whats the status of this? Could I get the player species models in 3dsmax format please?
 
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#26
Could you share the starships, please? They were all interesting to me in one way or another, and I'd like to play around with them and see if I can make some STL files with them for 3D printing.
 
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