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_placeholder_as8
#1
hey everyone, i have the latest 3ds max scripts to import msh models and i am trying to edit the textures for different ships both player and npc and when i import some of the rooms for the corellian corvette and go to see what the texture is all i get is _placeholder_as8 is there anyway to find out what the texture is or is this swg's way of referencing files?
 
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#2
something that ends with an "_as8" or "_aes17" or whatever are references to shaders, and not individual textures.

So you'll have to open up TRE Explorer and look up the shader, it's referencing, and then see what texture(s) the shader uses, and for what purpose.
Knowing what .eft or "effect" file it's using, and what it does, can tell you alot about the shader's function.

"_as8" is typically a shader that is a single flat texture. "_placeholder_as8.sht" is a shader that references only one texture: "_placeholder.dds"
And uses the effect file: "a_simple.eft"

Everything that uses a single flat texture in the game, will typically have a shader like this.

Something that ends with "_hcsb21" Is a more complex shader that allows the object to be colored with a pallet (typically armor), while simultaneously allowing specular ("shiny") effects and a Bumpmap to give it extra detail and depth, this is what "h_color2_specmap_bump.eft" is used for.

Keep in mind that the ".dds" (texture) files need to also make proper use of alpha/color channels accordingly for the desired effect/color pallet to be shown in game.

Hope that helps just a little bit.
 
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#3
Just a note, you should use SIE from now on and not TreExplorer anymore. Be sure to get the templates for all the files that I made, so you don't have to hex edit anything (Generally speaking).
 
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#4
(2015-09-15, 03:22 AM)Timbab Wrote: Just a note, you should use SIE from now on and not TreExplorer anymore. Be sure to get the templates for all the files that I made, so you don't have to hex edit anything (Generally speaking).

i just now saw your reply and got your software and wow is it better than the treexplorer! thanks!
 
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#5
meh.... I'm slow to upgrades.
I'm sure I'll regret it later - TRE just does what I need it to do right now.
 
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#6
(2015-09-21, 05:29 PM)DAK Wrote: meh.... I'm slow to upgrades.
I'm sure I'll regret it later - TRE just does what I need it to do right now.

i just saw your reply and i have to say you should upgrade to SIE one of the things i love is being able to right click on a model and selecting extract chain and it extracts the model file, the textures and shaders for the model its extremely useful! no more hunting through TRE to find the model you want and then going back and finding the shaders and textures
 
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