hey everyone, i have the latest 3ds max scripts to import msh models and i am trying to edit the textures for different ships both player and npc and when i import some of the rooms for the corellian corvette and go to see what the texture is all i get is _placeholder_as8 is there anyway to find out what the texture is or is this swg's way of referencing files?
something that ends with an "_as8" or "_aes17" or whatever are references to shaders, and not individual textures.
So you'll have to open up TRE Explorer and look up the shader, it's referencing, and then see what texture(s) the shader uses, and for what purpose.
Knowing what .eft or "effect" file it's using, and what it does, can tell you alot about the shader's function.
"_as8" is typically a shader that is a single flat texture. "_placeholder_as8.sht" is a shader that references only one texture: "_placeholder.dds"
And uses the effect file: "a_simple.eft"
Everything that uses a single flat texture in the game, will typically have a shader like this.
Something that ends with "_hcsb21" Is a more complex shader that allows the object to be colored with a pallet (typically armor), while simultaneously allowing specular ("shiny") effects and a Bumpmap to give it extra detail and depth, this is what "h_color2_specmap_bump.eft" is used for.
Keep in mind that the ".dds" (texture) files need to also make proper use of alpha/color channels accordingly for the desired effect/color pallet to be shown in game.
Hope that helps just a little bit.
meh.... I'm slow to upgrades.
I'm sure I'll regret it later - TRE just does what I need it to do right now.