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Post 14.1 house assets patch
#1
the attached file (if it dropbox works) contains all but two of the post 14.1 houses. It's missing the diner and a barn of some type.

it contains the .tre files and the lua scripts necessary to integrate this data into any of the current (as of 12/1/2013) SWGEMU core3 projects.

If you have any questions please reply to this post, do not PM me. :-)

-Duff

https://www.dropbox.com/s/j2ecwd1fgr0gi2...h.rar?dl=0

p.s. I'll add more instructions / details as requested or necessary to this OP.
 
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#2
Duff you are a machine.
 
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#3
Nice work. We'll have to add a proper content prefix for threads like this.
 
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#4
(2014-02-11, 05:19 PM)Tonberry Wrote: Nice work. We'll have to add a proper content prefix for threads like this.

Good idea, done Smile (Good to see you back by the way!)

Great stuff here duffstone, as Tonberry said: nice work!
"Look, sir, droids!" -- Davin Felth
 
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#5
Lots of the houses are missing their terminals. Is there a place with info on the terminal(+elevator) coords somewhere, or how are you going about finding them?
 
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#6
Amazing, I would to see these houses applied in SWGEmu
[Image: image.php?u=7085&type=sigpic&dateline=1339429574]
 
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#7
(2014-05-09, 09:36 PM)lordvenom Wrote: Lots of the houses are missing their terminals. Is there a place with info on the terminal(+elevator) coords somewhere, or how are you going about finding them?

I've not seen any updated files for this problem and I have not worked on this yet....... Fortunately the problem is easy to fix.... If a little time consuming.

Without said list....

Load house in-game and place a terminal and get all the cords by examining or /dumpTargetInformation then this info (quaternions) needs to be plugged into the object file as a child object so that it spawns when the house is placed. It wont work on pre existing structures tho.

Look at the object files and just copy the format from an exising player house.
 
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#8
Duff... I love you.
 
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#9
(2014-06-09, 10:25 AM)Lasko Wrote:
(2014-05-09, 09:36 PM)lordvenom Wrote: Lots of the houses are missing their terminals. Is there a place with info on the terminal(+elevator) coords somewhere, or how are you going about finding them?

I've not seen any updated files for this problem and I have not worked on this yet....... Fortunately the problem is easy to fix.... If a little time consuming.

Without said list....

Load house in-game and place a terminal and get all the cords by examining or /dumpTargetInformation then this info (quaternions) needs to be plugged into the object file as a child object so that it spawns when the house is placed. It wont work on pre existing structures tho.

Look at the object files and just copy the format from an exising player house.

Sorry this is a bit late; had some issues arrive IRL, thank you for your response. I will go ahead and start adding all the missing terminals. Thanks again.
 
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#10
I have been working with this as a starting point. I have also been adding the housing signs from the NGE to these also.

Everything was going fine till I tried to add the down elevator button to Jabba's Sail Barge.

The up elevator button sends me into the Barge like it should.

The down elevator in the upper level tells me that I am on the lowest level.

Any ideas how to resolve this? I suspect that since the elevator house and the upstairs both have cellid 1 that may be part of the issue and that there may be an issue with the iff file.

Has anyone seen this and if so have you resolved it?
 
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