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Stuff I'm working on, SIE updates and other things
#1
Thought I'd create a thread to dump teasers and updates in, on stuff which I've been working on, not promising anything great in here, but I thought it'd be better than hardly showing anything at all like in the past couple of months (Which were mostly filled with work that isn't necessarily teaseable, as most of it was under the hood).

Anyway, here is a little thing I've been mildly working on here and there over the past couple of months, whenever we needed easier access to some things which would help in testing stuff Sytner and I have been working on. The idea is to one day turn this into an actual public tool with a lot more features, but for now it's an ugly little internal thing, so excuse the visual presentation. Tongue

Some of this might get integrated into SIE/SWB potentially in the future. I have more for it planned in general, but this little project hasn't been a priority at all and yes, full fledged camera tool is still planned, but that has the lowest priority of it all.

Note that everything in this video is done in an offline environment and works with a normal client too.





On the topic of SIE, beyond the IFF Object Editor being close to done (Posted a video of it here for those that hadn't seen it), I've been working on finishing the Lua Object Editor, which is nearly done, but still needs some changes. Will tease that when it's presentable. Also been noodling with the Asset Customization Manager file, which will have an Editor in the next SIE update, here is a very rough teaser of it:

[Image: zXlsfHT.png]

That's it for now anyhow, hopefully this thread will spur me on to get more stuff into presentable states (Most of it is half to near done, it just rarely is polished enough to tease or to release).
 
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#2
Here's a WIP that I need the ACM to finish, if you'd like more motivation. Smile



 
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#3
Haha, well if ACM is done before the Lua Object editor or not, for example, won't matter, because it won't be released unless the update overall is ready.

But yes, helps with the motivation. Big Grin
 
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#4
I really like the functionality you have given to the offline viewer. It will definitely help me with testing and learning. Keep up the good work!
[Image: Vidi.gif]
 
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#5
Always impressed! Between Timbab and Sytner none of the modding would be possible - at least not to the degree it's at now or will be! Thank you for all your hard work.
 
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#6
(2016-09-27, 06:04 AM)Himalayas Wrote: Always impressed! Between Timbab and Sytner none of the modding would be possible - at least not to the degree it's at now or will be! Thank you for all your hard work.

Amen to this - SIE makes modding far more available for us then it ever would be otherwise. It's been invaluable for almost everything I've worked on, and I can't wait for SIE 4.0 for the same reason!
 
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#7
People don't even know the pain behind that ~2mins of footage, nice work Heart.
 
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#8
Appreciate the replies! Slow week in terms of SIE, but I'm aiming for another teaser at maybe the end of this week.

Also, don't forget to give credit to Uli, he was a fundamental part with everything client side in the early days, for years. He's also still always a fantastic mentor when I get stuck on RE related things. Me getting to the place where I am now in terms of what I'm doing and to what scope is in large part due to both Sytner and Uli.

(2016-09-27, 02:49 PM)Sytner Wrote: People don't even know the pain behind that ~2mins of footage, nice work Heart.

Haha Heart, definitely. :p
 
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#9
(2016-09-27, 04:29 PM)Timbab Wrote: Also, don't forget to give credit to Uli, he was a fundamental part with everything client side in the early days, for years.


Pff, well he didn't bloody help me Tongue
 
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#10
(2016-09-27, 05:04 PM)Sytner Wrote:
(2016-09-27, 04:29 PM)Timbab Wrote: Also, don't forget to give credit to Uli, he was a fundamental part with everything client side in the early days, for years.


Pff, well he didn't bloody help me Tongue

Big Grin

Well he was for others anyhow, unsure if for me directly either at least in those days, mostly touched things I didn't do, but still found out some of the 'firsts' a lot now consider common knowledge.
 
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