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[Swap] swoop to barc how to replace?
#1
Hello,
I would like to get the BARC speeder to replace the swoop, not the stats ect just a straight out texture model replacer.
I have never liked the swoop ugly thing that it is and as I'm playing the emu I was informed it (the BARC) won't be making a come back as it's not pre CU.

If anyone can help me with this as to what files need to be swapped with what I would be very grateful. Cool

Thanks Azola
 
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#2
I don't have that mod, but I've seen it floating around here, modsource, swgemu, or google if all else fails. It's been done tho. - Duff
 
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#3
Look for all the model and texture files from the BARC and rename them to the swoop equivalent.

Might have a .prt file or two, too.
 
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#4
I can only find dead links to the mod, oh well I'll give it a try myself when I get a chance. Thanks anyway guys. ./tiphat
 
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#5
It's really not hard.
 
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#6
(2013-12-20, 12:26 PM)Timbab Wrote: It's really not hard.

I'm sure it's not if your use to the file structure, usually it just a mesh and your textures to replace a model. Thirteen folders for the BARC .tre alone (and I've no idea whats needed and whats not)and I haven't even found the swoop yet. Dodgy
 
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#7
Actually what I said above was too much, you just need to change one file I think.

Forgot the structure right now.

Totally busy irl atm, but I'll try to to find it, if you haven't managed to figure it out already.

This might or might not work, minds not working right now, try swapping the object/bla bla .iff of the BARC with the swoop.
 
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#8
Thanks Timbab - I'm still trying to find the swoop been through data_static_mesh_00 & 01 as well as data_texture_00 to 06 in the SWG folder.

I understand your busy so thanks for your help.
 
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#9
I'd like to get this mod as well, I'd love to rid of the ugly swoop...
 
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#10
Actually, fuck you eayri.

I'm busy as hell IRL atm, yet I try to help when I can, then you talk shit about MTG on the PSWG irc after I sent you a message (Instantly I might add) of how you might be able to do it.

Good for you.

(2013-12-22, 01:31 AM)Azola Kade Wrote: Thanks Timbab - I'm still trying to find the swoop been through data_static_mesh_00 & 01 as well as data_texture_00 to 06 in the SWG folder.

I understand your busy so thanks for your help.


I'll PM you when I get a chance, been madly busy lately.
 
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