Hello There, Guest! Login Register


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Terraforming and .trn files
#1
Hi guy's !

I work on my new screenplay, but i didn't can make what i want make. 
I have big problem, the tatooine terrain....
For example :

https://cdn.discordapp.com/attachments/2...ot0000.jpg
https://cdn.discordapp.com/attachments/2...ot0001.jpg
https://cdn.discordapp.com/attachments/2...ot0002.jpg

This terrain is irregular. For textur, i must change  tatooine.trn file ? 
But for terraforming, i don't know where to change that. 

I think we can make a area as https://cdn.discordapp.com/attachments/2...ot0003.jpg

Thanks by advance.
 
Reply
#2
Long story short, you need to have a .LAY file (Terrain Layer) attached to the Building Object .IFF of that building, which will add rules on what to do with the terrain when it's place.

You can find the existing .LAY files in terrain/ if you want some examples, and/or look at object/building/ files to see which have .LAY's attached to them, most player buildings should have a .LAY attached to them.

I don't have the time to go into detail as editing .LAY files is a tad complex, but someone else might be able to help out if you're having trouble.

Don't open a .LAY file in SIE, it'll lock up your PC as I just found out, apparently a brutal memory leak.

Edit Actually Halyn is right, 3.5.0.3a has a .LAY fix.
 
Reply
#3
Oh, i think too, it's complex.

I can't open a .lay file.
Someone knows a software (free if possible) that can do this?
 
Reply
#4
Sytner released a patch for .lay files locking up SIE.
 
Reply
#5
(2016-10-01, 03:56 PM)Halyn Wrote: Sytner released a patch for .lay files locking up SIE.

It locks up on the current dev build and the 3.5.0.3 build from what I've tested.

Edit

Err, you're right, the 3.5.0.3a build has it fixed. Gotta figure out why our dev build is locking up then.

(2016-10-01, 01:09 PM)Totor Wrote: Oh, i think too, it's complex.

I can't open a .lay file.
Someone knows a software (free if possible) that can do this?

No, .LAY is in SWG's IFF file format, it doesn't have any mesh or modeling information.
 
Reply
#6
You don't talk about .LAY file in folder terrain, with SIE ? 

When i search .LAY file, i find this :
https://cdn.discordapp.com/attachments/2...2/cap1.PNG

And for this files, i need other software, my SIE crash all the time.
 
Reply
#7
(2016-10-01, 07:49 PM)Totor Wrote: You don't talk about .LAY file in folder terrain, with SIE ? 

When i search .LAY file, i find this :
https://cdn.discordapp.com/attachments/2...2/cap1.PNG

And for this files, i need other software, my SIE crash all the time.

Did you get the latest? There was a hotfix specifically for .lay files in April.
 
Reply
#8
Ok, it's good with new version 3.5.03a april.

But i don't sure is good file for terraforming....

I search terraforming for building but for terrains too.
 
Reply
#9
Well, if you want custom changes to the terrain that aren't bound to any object, such as a building, you'll need to edit the .TRN file of the planet.

Same principle as editing a .LAY (It's literally a terrain layer).
 
Reply
#10
Well, i'm a little bit lost.

My project is make, this area flat and make a texture city.

https://cdn.discordapp.com/attachments/2...ot0000.jpg

But i take a SIE for tatooine.trn, i find :

https://cdn.discordapp.com/attachments/2...3/trn1.png

I see chunks, but i don't know dispatching on map.

For me this value, it's maybe what i search for color.

https://cdn.discordapp.com/attachments/2...8/trn2.png

And for flat place, i see again around chunk "hills".
My problems, i don't know how chunks are dispatching.

Sorry for my english.
 
Reply
  



Forum Jump:


Browsing: 1 Guest(s)