Thread Prefixes - Your Suggestions
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07-17-2011, 09:30 AM
Post: #1
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Thread Prefixes - Your Suggestions
Greetings!
I noticed today, that we have two prefixes in this forum (Client and Mod), and looking at them I realised that perhaps there should be a bit more detail considering that almost everything released in here will be a Mod. So what are your suggestions for the prefixes we might need? One I've thought of is 'Graphical' (or 'Graphics' or even 'Texture'?) any suggestions will most likely be used (depending on what they are of course )
"Look, sir, droids!" -- Davin Felth |
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07-17-2011, 09:48 AM
Post: #2
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RE: Thread Prefixes - Your Suggestions
Personally I'm fine with the prefixes we currently have, but that's because I'm not afraid to open every new thread to read them, and I know some people might get scared when there isn't enough information in the title.
To be honest I have no idea myself, so I'll let others give their suggestions.
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07-17-2011, 02:34 PM
Post: #3
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RE: Thread Prefixes - Your Suggestions
I agree with Kay, I think what we have is fine. One exception I'd say would be a beta prefix for in the beta section, just for the sake of keeping things consistent.
![]() YOU MUST REGISTER AND ACTIVATE TO VIEW URL'S| YOU MUST REGISTER AND ACTIVATE TO VIEW URL'S| YOU MUST REGISTER AND ACTIVATE TO VIEW URL'S | YOU MUST REGISTER AND ACTIVATE TO VIEW URL'S SWGEmu is a non-profit, open source community project. |
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07-17-2011, 09:43 PM
(This post was last modified: 07-17-2011 09:44 PM by MechWarrior001.)
Post: #4
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RE: Thread Prefixes - Your Suggestions
[Client]
[Server] [UI] [Animation] [Sprite] [Particle] [Weather] [Texture] [Sound] [Terrain] [Atmosphere] [Model] YOU MUST REGISTER AND ACTIVATE TO VIEW URL'S |
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07-18-2011, 08:20 AM
Post: #5
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RE: Thread Prefixes - Your Suggestions
Nice one Mech, though MtG is more about modding the client, at least for the moment, and besides SWGEmu have their own Client Dev team for Suncrusher.
Since most particles use textures, so does weather (I'm talking about graphical enhancement not server side coding like Anakis did), terrain, and part of the UI, I don't know. I think there should be a simple rule from now on, to detail your thread titles as much as you can without it being too long. Anyway it's definitely something to work on.
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07-18-2011, 09:39 AM
Post: #6
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RE: Thread Prefixes - Your Suggestions
(07-18-2011 08:20 AM)Kayliaah Wrote: Nice one Mech, though MtG is more about modding the client, at least for the moment, and besides SWGEmu have their own Client Dev team for Suncrusher. Hmm, I'm not so sure I agree. 'Modding the Galaxy' is going to include creating additional content for servers to use, implementing NGE items (like the good decorations, housing) etc. some of which will require server side editing which can be done through patching with diff's etc. Also as far as I know the SWGEmu Client dev team consists of Tonberry and Sytner, two very capable people, though I'm sure as there's so few of them they could use some help, especially considering Sytner is pretty much exclusively developing his world building tool (and there was talk of other things while I was there but I think those idea's have changed now). ![]() EDIT: Noticed you said 'at least for the moment' ![]() I'm going to have a think about the thread prefixes and perhaps put in a couple of the ones suggested while bearing in mind what you said about how many of them use textures. They are always optional and if someone prefers to use only the ones we have now, they can. One important point I've just remembered though is that I've been testing and modifying an upload/download system for the site where people can upload their mods (and still make a post about it here, or perhaps I will make that automatic...) with images and descriptions etc. etc. much like the old swgemumods site used to have and so there will need to perhaps be some subcategories under the 'Mods' category, which these prefixes will probably help determine
"Look, sir, droids!" -- Davin Felth |
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07-18-2011, 10:07 AM
Post: #7
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RE: Thread Prefixes - Your Suggestions
Yeah sorry, I should've put "at least for the moment" in italic and bold.
![]() For the moment because right now everybody is focusing on finishing the server first, so us folks at MtG try to keep ourselves busy with pure client side mods, I know we would all love to see the game finished so that we can enhance it, sadly hoping doesn't make it go any faster. ![]() I don't doubt MtG will evolve after and probably before 1.0, to keep the community(ies) interested. Good idea about the upload/download system, we can never get enough working links, I remember several old mods that could've used a couple thousand mirrors so that they would never die. ![]() Yeah more prefixes won't hurt, people can choose which one fits better their mods, you can never have too much freedom.
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07-18-2011, 04:48 PM
Post: #8
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RE: Thread Prefixes - Your Suggestions
I agree with what Kay said. I hope we don't see any server-side stuff on here. No problems with custom models and other cool client tweaks once/ if the tools are available, but anything more I'm not in support of. New content and anything server side is up to the individual server communities.
Oh and Davin, for the record there are a few more client folk now. Myself, Sytner and Kyle kinda reformatted the department a little. ![]() Anyway, [Particle], [Texture] etc sound good and specific, except there'll be a lot of mods which do multiple things so some prefix to justify a package or mass conversion would be needed as well, if those were used. Personally I don't think they should be over done. ![]() YOU MUST REGISTER AND ACTIVATE TO VIEW URL'S| YOU MUST REGISTER AND ACTIVATE TO VIEW URL'S| YOU MUST REGISTER AND ACTIVATE TO VIEW URL'S | YOU MUST REGISTER AND ACTIVATE TO VIEW URL'S SWGEmu is a non-profit, open source community project. |
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07-18-2011, 05:14 PM
Post: #9
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RE: Thread Prefixes - Your Suggestions
(07-18-2011 04:48 PM)Tonberry Wrote: I agree with what Kay said. I hope we don't see any server-side stuff on here. No problems with custom models and other cool client tweaks once/ if the tools are available, but anything more I'm not in support of. New content and anything server side is up to the individual server communities. Yes and not all those server communities have access to people with knowledge of the client and server to build these tweaks themselves ![]() Ah, well thanks for involving me ![]() I agree they shouldn't be overdone, I don't want as many as in mech's post but just a couple more to make them more specific for those that want to
"Look, sir, droids!" -- Davin Felth |
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07-18-2011, 06:09 PM
Post: #10
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RE: Thread Prefixes - Your Suggestions
(07-18-2011 05:14 PM)DavinFelth Wrote: Yes and not all those server communities have access to people with knowledge of the client and server to build these tweaks themselves Not our problem. The people who are serious about hosting a community already have some developers on board, just like they have to be serious about finances. Besides, SunCrusher will end up housing most players and we have a dozen developers on board already and plenty artists too. ![]() I have no doubt someone could come along, rip part of a client modification and turn it into a piece of server side content for their server, like a new item or something. But we want each community to make their own stuff, have their own unique thing to offer, not just host a random directory of server additions any noob to download. Those planning their own community need to work for it and be serious and organised about it, instead of relying on everything being done for them. Oh, and linking directly into this, if I recall there will be certain requirements in place for a server community to be listed in LPE2, so those without access to these skills and services aren't going to get the publicity anyway. Basically it'll filter out all those who aren't fit to host a proper server, after all running an MMO takes a lot of time, organisation, finances and commitment. And most importantly, its not something which can be done solo. (07-18-2011 05:14 PM)DavinFelth Wrote: Ah, well thanks for involving me Np We'll fill you in as soon as you have the time to get involved again. Quite a lot has happened since you were last around.(07-18-2011 05:14 PM)DavinFelth Wrote: I agree they shouldn't be overdone, I don't want as many as in mech's post but just a couple more to make them more specific for those that want to Yeah that's how I feel. Its fitting them all into a few tags which is the hard part... Hmm. ![]() YOU MUST REGISTER AND ACTIVATE TO VIEW URL'S| YOU MUST REGISTER AND ACTIVATE TO VIEW URL'S| YOU MUST REGISTER AND ACTIVATE TO VIEW URL'S | YOU MUST REGISTER AND ACTIVATE TO VIEW URL'S SWGEmu is a non-profit, open source community project. |
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![[Image: nautolan_tonberry.png]](http://modthegalaxy.com/tonberry/wp-content/uploads/nautolan_tonberry.png)


Myself, Sytner and Kyle kinda reformatted the department a little.