[Tip] List of Config Options.
|
09-16-2010, 12:49 AM
(This post was last modified: 10-05-2010 07:28 PM by Uli.)
Post: #1
|
|||
|
|||
|
This will be a very long list and will be slowly added to over time.
Sections are for what the "values" take. Boolean (True (1) or False (0)) Example: [SharedFoundation] demoMode=0 #This one when the client is closed tells you how many warning there were inside the client. ------------ Boolean [SwgClient] allowMultipleInstances setJtlRetailIfBetaIsSet [ClientAnimation] logPriorityHandling disableCombatTrumping [ClientAudio] Enabled disableMiles [ClientDirectInput] useJoySticks useMouse windowsKeyEnabledWhenWindowed windowsKeyEnabledWhenFullscreen enableForceFeedback [ClientGame] disablePreloadAssetManager disableLensFlares fogDisable debugPrint allowDefaultTemplateParams autoConnectToLoginServer autoConnectToCentralServer autoConnectToGameServer nextAutoConnectToGameServer autoQuitAfterLoadScreen skipIntro skipSplash hudDisabled cuiTest cuiStringList testFloor useCustomInputMaps worldSnapshotIgnorePobChanges disableRemoteObjectInterpolation disableCreatureTurningAnimation ambientLightInCells logCombatActionmessages logCombatPlaybackSelection logFireProjectileAction logGrenadeLobAction logTrailActions logCloneWeaponAction forceTrailsOnAllActions disableCombatSpecialMoveEffects logContainerProcessing debugPortalCameraPathDragPlayer invertMouse showAttachmentsInFirstPerson characterCreationLoadoutsEnabled autoInviteReject preloadWorldSnapshot profanityFiltered runWhenMoving showClientRegionChanges preloadPlayerMusicManager useInteriorLayoutFiles allowShootingDeadTarget enablePostIncapDeathPostureChangeLockoutPeriod 0fd345d9 allowCustomerContact anonymousCrashReports enableChatLogging disableVehicleRiderCombatAnimationState shipAutoLevelDefault validateShipParkingLocation setJtlRetailIfBetaIsSet SplitMeshTestRandomizationEnable [ClientGame/ClientInteriorLayoutManager] logApplyInteriorLayoutCreates [ClientGraphics/ShaderPrimitiveSetTemplate] createCollisionDataForNonCollidablePrimitives [SharedFoundation] windowed noExceptionHandling fpuExceptionPrecision fpuExceptionUnderflow fpuExceptionOverflow fpuExceptionZeroDivide fpuExceptionDenormal fpuExceptionInvalid demoMode useRemoteDebug profilerExpandAllBranches memoryManagerReportAllocations memorymanagerReportOnOutOfMemory memoryManagerDebugDumpOnRemove lookUpCallStackNames verboseHardWareLogging verboseWarnings causeAccessViolation [ClientGraphics] windowed borderlessWindow validateShaderImplementations screenShotBackbuffer disableMultiStreamVertexBuffers disableOcclusionCulling nPatchTest logBadCustomizationData useHardwareMouseCusor hardwareMouseCursorUseOriginalAlpha constraintMouseCursorToWindow enableLightScaling loadAllAssetsRegardlessOfShaderCapability loadGpa [ClientObject] disableShadowVolumeStreamerDetector forceLowDetailLevels forceHighDetailLevels preloadDetailLevels detailAppearancesWithoutSprites disableMeshTestShapes renderShadows meshShadows crossFadeEnabled [ClientObject/DetailAppearanceTemplate] skipL0 [ClientParticle] disable [ClientSkeletalAnimation] skipL0 logStateTraversal logActionSelection logAnimationLoading logAnimationlookup logSktCreateDestroy logStringSelectorAnimation renderplaybackScriptFeedback allowSameTrackTrumping logSameTrackTrumping lodManagerEnable skeletonSegementsanityCheckerEnabled optimizeSkinnedIndexBuffers disableBatcher [ClientTerrain] warmCache UseOcclusion useClientServerProceduralTerrainAppearanceTemplate useRealGeometryForOcclusion terrainMultiThreaded radialFloraSortFrontToBack showChunkExtents heightBiasDisabled enableFlora preloadGroups disableTerrainClouds disableTimeOfDay useNormalizedTime disableTerrainBlending sharedGroupUseFirstChildOnly disableClouds enableLightScaling dynamicFarFloraEnabled dynamicNearFloraEnabled staticNonCollidableFloraEnabled [ClientTextureRenderer] disableTextureBaking [ClientUserInterface] chatBubblesEnabled chatBubblesMinimized chatBubbleEmotesEnabled drawObjectNames drawSelfName allowRadialMenuPickup allowTargetAnything debugExamine enableStartupBugReporting showDamageOverHeadOthers showDamageOverHeadself autoJoinChatRoomOnCreate alwaysSetMouseCursor chatTimeStampEnabled testGroupWithNpcs testImageDesignWithNpcs joystickMovesPointer confirmObjDelete groundRadarTerrainEnabled settingsEnabled netStatusEnabled pointerModeMouseCameraEnabled mouseModeDefault turnStrafesDuringMouseModeToggle modalChat useNewbieTutorial chatBoxKeyClick useExpMonitor targetNothingUntargets drawObjectNamesPlayers drawObjectNamesGroup drawObjectNamesNpcs drawObjectNamesGuild fatalOnBadKnowledgeBaseEntry fatalOnBadPoiEntry displayLoadingBoxes confirmCrafting showPopupHelp showIconNames useWaypointMonitor showWayPointArrowsOnScreen dropShadowUiEnabled dropShadowObjectNamesEnabled rotateInventoryObjects showInterestingAppearance showModifiersWindow showAFKSpeech showNPCSpeech reticleSelect autoSortInventoryContents autoSortDataPadContents joystickInverted cockpitCameraRecenterOnShipMovement [SharedDebug/InstallTimer] enabled [SharedFile] enableAsynchronousLoader validateIff [SharedDebug] strict [SharedImage] sample [SharedIoWin] sample [SharedMath] reportRangeLoopWarnings [SharedObject] allowDisabledPortals validateCellContentsAttached validateWorld logCustomizationDataIssues debugAlterChecking containerLoopChecking allowDisallowObjectDelete [SharedRandom] Sample [SharedTerrain] disableGetHeight debugReportInstall debugReportLogPrint disableFloraCaching [SharedUtility] disableFileCaching logOptionmanager [SharedGame] sample debugStringIds fatalOnBadFormData spamAsteroidGenerationData displayBadStringIds imageDesignerVerboseOutput [SharedGame/Appearancemanager] verboseWarnings [SharedNetwork] logAllNetworkTraffic processOnSend processIcmpErrors reportMessages enableFlushAndConfirmAllData dataOnConnectionClosed useNetowrkThread allowPortRemapping useTcp reportUdpDisconnects reportTcpDisconnects logConnectionConstructionDestruction logConnectionOpenclosed logConnectionDeferredMessagesWarning logSendngTooMuchData networkHandlerDispatchThrottle [SharedLog] logReportLogs logReportWarnings logReportFatals logStderr [ClientBugReporting] disableToolBugReports [SharedPathFinding] autoCreateBuildingPathNods useCityRegions jitterCityWaypoints enableDirtyBoxes enablePathScrubber [SharedRegex] sample [ClientGame/Bloom] enable [ClientGame/OverheadMap] allowRotate [ClientProceduralTerrainAppearance_LevelOfDetail] useHeightBias [CuiCombatManager] showDamageOverHeadOthers showDamageOverHeadSelf [CuiChatManager] chatBoxKeyClick chatBoxTimestamp Integer Float String Debug Flags (Can be Bool, Int, Float or String) ![]() |
|||
|
10-05-2010, 07:07 PM
(This post was last modified: 10-05-2010 07:07 PM by Kaigeos.)
Post: #2
|
|||
|
|||
|
RE: List of Config Options.
great, was just wondering, in time would it be possible to get some documentation stating what all of those do? or perhaps some samples, the biggest one being, settings that you really recommend being left alone. or perhaps. default states. from their a player could experiment.
also under; [SharedNetwork] is this entry a typo? re[prtTcpDisconnects should it instead be reportTcpDisconnects | http://www.jediorderonline.org | kaigeos@jediorderonline.org | |
|||
|
10-05-2010, 07:29 PM
Post: #3
|
|||
|
|||
RE: List of Config Options.
(10-05-2010 07:07 PM)Kaigeos Wrote: great, was just wondering, in time would it be possible to get some documentation stating what all of those do? or perhaps some samples, the biggest one being, settings that you really recommend being left alone. or perhaps. default states. from their a player could experiment. Yea that was a typo. In time will finish the list and try explain what each one does. I'm sticking them in different sections so people know what value basicly goes into them so far only the Boolean ones have been listed. ![]() |
|||
|
10-05-2010, 09:12 PM
Post: #4
|
|||
|
|||
|
RE: List of Config Options.
Thanks, I really appreciate what you're doing and the time you're putting into this. I never realized you could do so much with user.cfg
(10-05-2010 07:29 PM)Uli Wrote:(10-05-2010 07:07 PM)Kaigeos Wrote: great, was just wondering, in time would it be possible to get some documentation stating what all of those do? or perhaps some samples, the biggest one being, settings that you really recommend being left alone. or perhaps. default states. from their a player could experiment. | http://www.jediorderonline.org | kaigeos@jediorderonline.org | |
|||
|
06-01-2011, 08:56 PM
Post: #5
|
|||
|
|||
|
RE: List of Config Options.
Hm. I always wondered if it was possible to lift the one character per account logged in at the same time restriction with some kind of variable.
|
|||
|
« Next Oldest | Next Newest »
|
User(s) browsing this thread:
1 Guest(s)
1 Guest(s)
Return to TopReturn to Content



![[Image: 2156b479.gif]](http://i64.photobucket.com/albums/h193/SWG-Uli/2156b479.gif)

