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[Tip] List of Config Options.
#1
Information 
This will be a very long list and will be slowly added to over time.
Sections are for what the "values" take.

Boolean (True (1) or False (0))
Example:
[SharedFoundation]
demoMode=0

#This one when the client is closed tells you how many warning there were inside the client.
------------

Boolean

[SwgClient]
allowMultipleInstances
setJtlRetailIfBetaIsSet

[ClientAnimation]
logPriorityHandling
disableCombatTrumping

[ClientAudio]
Enabled
disableMiles

[ClientDirectInput]
useJoySticks
useMouse
windowsKeyEnabledWhenWindowed
windowsKeyEnabledWhenFullscreen
enableForceFeedback

[ClientGame]
disablePreloadAssetManager
disableLensFlares
fogDisable
debugPrint
allowDefaultTemplateParams
autoConnectToLoginServer
autoConnectToCentralServer
autoConnectToGameServer
nextAutoConnectToGameServer
autoQuitAfterLoadScreen
skipIntro
skipSplash
hudDisabled
cuiTest
cuiStringList
testFloor
useCustomInputMaps
worldSnapshotIgnorePobChanges
disableRemoteObjectInterpolation
disableCreatureTurningAnimation
ambientLightInCells
logCombatActionmessages
logCombatPlaybackSelection
logFireProjectileAction
logGrenadeLobAction
logTrailActions
logCloneWeaponAction
forceTrailsOnAllActions
disableCombatSpecialMoveEffects
logContainerProcessing
debugPortalCameraPathDragPlayer
invertMouse
showAttachmentsInFirstPerson
characterCreationLoadoutsEnabled
autoInviteReject
preloadWorldSnapshot
profanityFiltered
runWhenMoving
showClientRegionChanges
preloadPlayerMusicManager
useInteriorLayoutFiles
allowShootingDeadTarget
enablePostIncapDeathPostureChangeLockoutPeriod
0fd345d9
allowCustomerContact
anonymousCrashReports
enableChatLogging
disableVehicleRiderCombatAnimationState
shipAutoLevelDefault
validateShipParkingLocation
setJtlRetailIfBetaIsSet
SplitMeshTestRandomizationEnable

[ClientGame/ClientInteriorLayoutManager]
logApplyInteriorLayoutCreates

[ClientGraphics/ShaderPrimitiveSetTemplate]
createCollisionDataForNonCollidablePrimitives

[SharedFoundation]
windowed
noExceptionHandling
fpuExceptionPrecision
fpuExceptionUnderflow
fpuExceptionOverflow
fpuExceptionZeroDivide
fpuExceptionDenormal
fpuExceptionInvalid
demoMode
useRemoteDebug
profilerExpandAllBranches
memoryManagerReportAllocations
memorymanagerReportOnOutOfMemory
memoryManagerDebugDumpOnRemove
lookUpCallStackNames
verboseHardWareLogging
verboseWarnings
causeAccessViolation

[ClientGraphics]
windowed
borderlessWindow
validateShaderImplementations
screenShotBackbuffer
disableMultiStreamVertexBuffers
disableOcclusionCulling
nPatchTest
logBadCustomizationData
useHardwareMouseCusor
hardwareMouseCursorUseOriginalAlpha
constraintMouseCursorToWindow
enableLightScaling
loadAllAssetsRegardlessOfShaderCapability
loadGpa

[ClientObject]
disableShadowVolumeStreamerDetector
forceLowDetailLevels
forceHighDetailLevels
preloadDetailLevels
detailAppearancesWithoutSprites
disableMeshTestShapes
renderShadows
meshShadows
crossFadeEnabled

[ClientObject/DetailAppearanceTemplate]
skipL0

[ClientParticle]
disable

[ClientSkeletalAnimation]
skipL0
logStateTraversal
logActionSelection
logAnimationLoading
logAnimationlookup
logSktCreateDestroy
logStringSelectorAnimation
renderplaybackScriptFeedback
allowSameTrackTrumping
logSameTrackTrumping
lodManagerEnable
skeletonSegementsanityCheckerEnabled
optimizeSkinnedIndexBuffers
disableBatcher

[ClientTerrain]
warmCache
UseOcclusion
useClientServerProceduralTerrainAppearanceTemplate
useRealGeometryForOcclusion
terrainMultiThreaded
radialFloraSortFrontToBack
showChunkExtents
heightBiasDisabled
enableFlora
preloadGroups
disableTerrainClouds
disableTimeOfDay
useNormalizedTime
disableTerrainBlending
sharedGroupUseFirstChildOnly
disableClouds
enableLightScaling
dynamicFarFloraEnabled
dynamicNearFloraEnabled
staticNonCollidableFloraEnabled

[ClientTextureRenderer]
disableTextureBaking

[ClientUserInterface]
chatBubblesEnabled
chatBubblesMinimized
chatBubbleEmotesEnabled
drawObjectNames
drawSelfName
allowRadialMenuPickup
allowTargetAnything
debugExamine
enableStartupBugReporting
showDamageOverHeadOthers
showDamageOverHeadself
autoJoinChatRoomOnCreate
alwaysSetMouseCursor
chatTimeStampEnabled
testGroupWithNpcs
testImageDesignWithNpcs
joystickMovesPointer
confirmObjDelete
groundRadarTerrainEnabled
settingsEnabled
netStatusEnabled
pointerModeMouseCameraEnabled
mouseModeDefault
turnStrafesDuringMouseModeToggle
modalChat
useNewbieTutorial
chatBoxKeyClick
useExpMonitor
targetNothingUntargets
drawObjectNamesPlayers
drawObjectNamesGroup
drawObjectNamesNpcs
drawObjectNamesGuild
fatalOnBadKnowledgeBaseEntry
fatalOnBadPoiEntry
displayLoadingBoxes
confirmCrafting
showPopupHelp
showIconNames
useWaypointMonitor
showWayPointArrowsOnScreen
dropShadowUiEnabled
dropShadowObjectNamesEnabled
rotateInventoryObjects
showInterestingAppearance
showModifiersWindow
showAFKSpeech
showNPCSpeech
reticleSelect
autoSortInventoryContents
autoSortDataPadContents
joystickInverted
cockpitCameraRecenterOnShipMovement

[SharedDebug/InstallTimer]
enabled

[SharedFile]
enableAsynchronousLoader
validateIff

[SharedDebug]
strict

[SharedImage]
sample

[SharedIoWin]
sample

[SharedMath]
reportRangeLoopWarnings

[SharedObject]
allowDisabledPortals
validateCellContentsAttached
validateWorld
logCustomizationDataIssues
debugAlterChecking
containerLoopChecking
allowDisallowObjectDelete

[SharedRandom]
Sample

[SharedTerrain]
disableGetHeight
debugReportInstall
debugReportLogPrint
disableFloraCaching

[SharedUtility]
disableFileCaching
logOptionmanager

[SharedGame]
sample
debugStringIds
fatalOnBadFormData
spamAsteroidGenerationData
displayBadStringIds
imageDesignerVerboseOutput

[SharedGame/Appearancemanager]
verboseWarnings

[SharedNetwork]
logAllNetworkTraffic
processOnSend
processIcmpErrors
reportMessages
enableFlushAndConfirmAllData
dataOnConnectionClosed
useNetowrkThread
allowPortRemapping
useTcp
reportUdpDisconnects
reportTcpDisconnects
logConnectionConstructionDestruction
logConnectionOpenclosed
logConnectionDeferredMessagesWarning
logSendngTooMuchData
networkHandlerDispatchThrottle

[SharedLog]
logReportLogs
logReportWarnings
logReportFatals
logStderr

[ClientBugReporting]
disableToolBugReports

[SharedPathFinding]
autoCreateBuildingPathNods
useCityRegions
jitterCityWaypoints
enableDirtyBoxes
enablePathScrubber

[SharedRegex]
sample

[ClientGame/Bloom]
enable

[ClientGame/OverheadMap]
allowRotate

[ClientProceduralTerrainAppearance_LevelOfDetail]
useHeightBias

[CuiCombatManager]
showDamageOverHeadOthers
showDamageOverHeadSelf

[CuiChatManager]
chatBoxKeyClick
chatBoxTimestamp

Integer

Float

String

Debug Flags (Can be Bool, Int, Float or String)
[Image: 2156b479.gif]
 
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#2
great, was just wondering, in time would it be possible to get some documentation stating what all of those do? or perhaps some samples, the biggest one being, settings that you really recommend being left alone. or perhaps. default states. from their a player could experiment.

also under; [SharedNetwork] is this entry a typo? re[prtTcpDisconnects should it instead be reportTcpDisconnects
 
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#3
(2010-10-05, 07:07 PM)Kaigeos Wrote: great, was just wondering, in time would it be possible to get some documentation stating what all of those do? or perhaps some samples, the biggest one being, settings that you really recommend being left alone. or perhaps. default states. from their a player could experiment.

also under; [SharedNetwork] is this entry a typo? re[prtTcpDisconnects should it instead be reportTcpDisconnects

Yea that was a typo.

In time will finish the list and try explain what each one does.
I'm sticking them in different sections so people know what value basicly goes into them so far only the Boolean ones have been listed.

[Image: 2156b479.gif]
 
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#4
Thanks, I really appreciate what you're doing and the time you're putting into this. I never realized you could do so much with user.cfg

(2010-10-05, 07:29 PM)Uli Wrote:
(2010-10-05, 07:07 PM)Kaigeos Wrote: great, was just wondering, in time would it be possible to get some documentation stating what all of those do? or perhaps some samples, the biggest one being, settings that you really recommend being left alone. or perhaps. default states. from their a player could experiment.

also under; [SharedNetwork] is this entry a typo? re[prtTcpDisconnects should it instead be reportTcpDisconnects

Yea that was a typo.

In time will finish the list and try explain what each one does.
I'm sticking them in different sections so people know what value basicly goes into them so far only the Boolean ones have been listed.

 
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#5
Hm. I always wondered if it was possible to lift the one character per account logged in at the same time restriction with some kind of variable.
 
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