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[Tool] 3DS Max Import/Export Scripts
#1
MGN/MSH Importer

-Import MGN and MSH files
-Apply most textures to the model without messing with UV maps
-Model parts are labeled to easier identify which texture goes to what

MSH Exporter

-Export new and modified static models from 3ds max
-Can create sht and apt files

Download
 
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#2
+1

Smile

Hope you manage to get the MGN working someday!
 
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#3
Super awesome, can't wait to try it out Big Grin
"Look, sir, droids!" -- Davin Felth
 
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#4
thank you for the importer, im having a little trouble with a model though, when i apply the texture the texture looks as if it is stretched out, is there anyway to fix this? either in max or an update to the importer?
 
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#5
I've been sitting on a new version for months that fixes a number of bugs, simplifies a few things, and a new calculation for normal that improves lighting. So I have finally uploaded it because you reminded me to.

So I kind of need a bit more info on what you are working on before I have a clue of what might be the issue.

1) Is it a new model, edited model, or existing model?
2) Is it a new texture, edited texture, or old texture?
3) Is the issue in 3ds max or only in game?
 
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#6
(2013-05-09, 10:30 PM)rosuto Wrote: I've been sitting on a new version for months that fixes a number of bugs, simplifies a few things, and a new calculation for normal that improves lighting. So I have finally uploaded it because you reminded me to.

So I kind of need a bit more info on what you are working on before I have a clue of what might be the issue.

1) Is it a new model, edited model, or existing model?
2) Is it a new texture, edited texture, or old texture?
3) Is the issue in 3ds max or only in game?

sorry for the late reply, it is a model from the game itself, it is called corellian_corvette_2005e3_r66_bridge66_mesh_r66.msh i extracted it and the textures from the tre files, i can upload the model and some of its textures if you want me too, but there have been a few other models that have done the same, this screenshot is from 3d object converter but it is the exact same problem
http://imageshack.us/a/img687/7391/textureissues.jpg

EDIT i just downloaded the updated version you uploaded above and now it works perfectly! thanks!
 
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#7
i am getting an error when trying to import this file here
thm_spc_star_destroyer_s01_r45_reactorctrl_mesh_r45.msh
http://img18.imageshack.us/img18/5177/vrzk.jpg
http://img22.imageshack.us/img22/2374/s5qf.jpg

so far thats the only file i am having issues with
 
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#8
(2013-08-07, 04:06 PM)luke9511 Wrote: i am getting an error when trying to import this file here
thm_spc_star_destroyer_s01_r45_reactorctrl_mesh_r45.msh
http://img18.imageshack.us/img18/5177/vrzk.jpg
http://img22.imageshack.us/img22/2374/s5qf.jpg

so far thats the only file i am having issues with

Extract the file again. That is what I had to do after I noticed all my star destroyer files were actually empty. Once I did that, the file imported just fine.
 
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#9
(2013-08-07, 05:04 PM)rosuto Wrote:
(2013-08-07, 04:06 PM)luke9511 Wrote: i am getting an error when trying to import this file here
thm_spc_star_destroyer_s01_r45_reactorctrl_mesh_r45.msh
http://img18.imageshack.us/img18/5177/vrzk.jpg
http://img22.imageshack.us/img22/2374/s5qf.jpg

so far thats the only file i am having issues with

Extract the file again. That is what I had to do after I noticed all my star destroyer files were actually empty. Once I did that, the file imported just fine.

nope that didnt work, i tried restarting my computer and the program tre explorer but when i try to import that one file i get that error
 
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#10
Ah, found the issue. In patch 5 the star destroyer was put into the game. In patch 11 the model was removed from the game by making all the files 0 kB. So if you want the files with actual data, go to patch 5.
 
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