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[Tool] Galaxies Mesh Suite for Blender
#1
Brick 
It's no secret we all want to improve Star Wars Galaxies. While some forums are only interested in getting our old favorite back, here at Mod The Galaxy, we want to make it better than ever!

But how are we going to do that without TOOLS? Tools, I say, are of the ut-most importance for any extensive modding project, and here at Charina's Modding Emporium, it's tools we're making!

I'm getting pretty close to an alpha release of the Galaxies Mesh Suite for blender. What is the Galaxies Mesh Suite, you ask? It's tools for importing, exporting, and modifying all the mesh types in Galaxies, in Blender 2.5.

The aim here is not just to make another conversion system to change the format to something more workable, but rather, to create a suite of tools that aims to be the DEFINITIVE support for the .MGN, .MSH, and .SKT files of Star Wars Galaxies. I intend to allow support for all aspects of these complicated files, directly editable in Blender.

UV Unwrapping
Female mesh in 3D view

The first release may only include an Importer for .MGN files. While that doesn't sound very useful, it will allow us to analyze the files a little better, and make way more advanced tools (like the .MGN exporter). It also will allow us to leverage Blender's relatively decent UV unwrapping abilities to bake all kinds of texture information into Galaxies meshes. I'll leave you with an example of this, in the form of some modified skin textures in-game;

Early test texture, back tatoo.
Recent test texture, back tatoo & very high-res texture.

I'll need a place to start placing tutorials on how to use the suite once it's available. Suggestions are welcome!
 
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#2
Star Wars Galaxies' death will lead to its rebirth at full potential!
[Image: mtgsig.png]
 
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#3
Wow, Im speechless! I can't wait for this to expand!
 
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#4
can we add onto the model itself? IE making Holsters.
 
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#5
(2011-08-26, 12:43 AM)wefi Wrote: can we add onto the model itself? IE making Holsters.

Once I get the exporter written (and I haven't even started that yet, to be honest, but my framework should make the first exporter go quick), yes, we'll be able to add new stuff to the model. As for holsters, yeah, I could make a holster model easy. Adding it into the game, as a wearable item, and one that updates with the gun you're using? That's... not so easy.
 
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#6
(2011-08-28, 01:00 AM)Sunrunner_Charina Wrote:
(2011-08-26, 12:43 AM)wefi Wrote: can we add onto the model itself? IE making Holsters.

Once I get the exporter written (and I haven't even started that yet, to be honest, but my framework should make the first exporter go quick), yes, we'll be able to add new stuff to the model. As for holsters, yeah, I could make a holster model easy. Adding it into the game, as a wearable item, and one that updates with the gun you're using? That's... not so easy.


Well there was mod for live which used old animations SOE never used, it would allow you to draw your weapons from a holster, reloading etc (Wefi knows about it).

It could be used with a custom holster having a generic weapon model attached to it's not empty, I don't know if it would be possible to force your weapon to show when you're not equiped with it, but who knows.



EDIT: There is the video.




[Image: mtgsig.png]
 
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#7
like this?
[Image: 15wdimf.jpg]

if we can add stuff to the model, it wont be a problem of making a holster

Can we see the bones? or is it just the models it self?
 
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#8
models its self
 
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#9
YAY! Site's back up. Anyway; I took advantage of the downtime to re-write several lower modules that my importer is built on. I'm in the process of writing the blender-level stuff now.

1.0 won't be able to import the bones themselves, yet, but the bone weights WILL be imported, and you WILL be able to modify and see them.

Should be ready to upload WHEN I'M READY TO UPLOAD Tongue

Or soon. Whichever comes last.
 
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#10
thats good. cant wait to play with this lol.

another questions, are the Fleximesh(the mesh will flex for the different sliders on player models) working after the imports?
 
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