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Using an Ambiental Music in a specific zone
#1
Well. Just that. Using a part of the map on a planet when you cross a choosen music starts, using it like a trigger.
Like Aurillia 's zone or Vulcano from Lok.
 
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#2
I see . Maybe this can clarify my own post. Maybe?...

In bin/scripts/screenplays/poi/  you can read some interesting points. You can find great clues in
"tatooine_jabbas_palace_mobs.lua":




Code:
    jabba_band = {
        {"sy_snootles", 60, -9, 2, 37, 0, 1177487, "Sy Snootles", "themepark_sy_snootles"},
        {"max_rebo", 60, -11, 2, 36, 0, 1177487, "Max Rebo","themepark_music_3"},
        {"droopy_mccool", 60, -13, 2, 37, 0, 1177487, "Droopy McCool","themepark_music_3"},
        {"oola", 60, -10, 2, 43, 180, 1177487, "Oola", "themepark_oola"}
    },

}
 
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#3
(2017-11-06, 08:42 PM)Aeryna Wrote: I see . Maybe this can clarify my own post. Maybe?...

In bin/scripts/screenplays/poi/  you can read some interesting points. You can find great clues in
"tatooine_jabbas_palace_mobs.lua":




Code:
    jabba_band = {
        {"sy_snootles", 60, -9, 2, 37, 0, 1177487, "Sy Snootles", "themepark_sy_snootles"},
        {"max_rebo", 60, -11, 2, 36, 0, 1177487, "Max Rebo","themepark_music_3"},
        {"droopy_mccool", 60, -13, 2, 37, 0, 1177487, "Droopy McCool","themepark_music_3"},
        {"oola", 60, -10, 2, 43, 180, 1177487, "Oola", "themepark_oola"}
    },

}
Ambient sounds are set in the datables/environment iff's
 
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#4
Maybe i explained wrongly.
I was to tell about using a specific music to use it on a specific zone for events, like a trigger.
Do you remember "life day events"? , or Darth Vader, Leia visit?, or even those stupid loving care bears from Endor jumping around Kaadara? LOL. Those events had music when you approached them. So i'm sure that's on server side but... where? Shy
 
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