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vehicle speed
#1
Anyone know where this is handled?  for instance, how does the client and core know that a speederbike is faster than the swoop?   sounds like it has to be a .tre thing, but I'm not finding it yet.

-Duff
 
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#2
I never found that one myslf. Looked quite a while for it.
 
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#3
MMOCoreORB/bin/scripts/object/mobile/vehicle/objects.lua suggests it's read from the object files.

Might be wrong though, best to ask Lasko/Miztah or someone with experience.
 
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#4
Nice! I was looking at the wrong set of IFF's... Now it's time to make a super swoop, and if I can do that, then it's time to replace the model with something more sexy... :-) thanks Tim!
 
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#5
well, you can change it, and it works, but you get so much rubberbanding that it's insane. plus some settings just don't work at all and the speeder won't move. Still getting a feel for it, but I think I can get it. Not sure why it's rubberbanding yet tho. I can /setspeed 100 with an admin and run lights out without a single rubber band, so the server isn't the issue.

anyway... that's all I can report for tonight, I'll let you guys know if I figure it all out and what everything means. -Duff
 
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#6
The server probably thinks it's some kind of speed hack. I remember serious rubberbanding on Valcyn when my connection started lagging from the west coast of Australia. Once the connection picked up, the rubberbanding stopped.
 
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#7
possible, but doubtful. I can set my admin char to "/setspeed 100" and zoom across the planet in seconds with zero rubber banding. but if I increase the speed on a speeder by +1 to an integer, I get rubber banding so bad I can't get anywhere. Increase the speed by +2 and the speeder doesn't move at all.

I wish there was a quicker way of testing, a way to reload .tre data or something. makes trial and error testing a pain. Not bitching, just wishing. :-)

-Duff
 
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#8
(2015-12-08, 05:35 PM)duffstone Wrote: possible, but doubtful.  I can set my admin char to "/setspeed 100" and zoom across the planet in seconds with zero rubber banding.  but if I increase the speed on a speeder by +1 to an integer, I get rubber banding so bad I can't get anywhere.   Increase the speed by +2 and the speeder doesn't move at all.  

I wish there was a quicker way of testing,  a way to reload .tre data or something.  makes trial and error testing a pain. Not bitching, just wishing. :-)

-Duff

Just put the folder and files in the game install folder youre using they will over ride the tres
 
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#9
(2015-12-08, 05:35 PM)duffstone Wrote: possible, but doubtful.  I can set my admin char to "/setspeed 100" and zoom across the planet in seconds with zero rubber banding.  but if I increase the speed on a speeder by +1 to an integer, I get rubber banding so bad I can't get anywhere.   Increase the speed by +2 and the speeder doesn't move at all.  

I wish there was a quicker way of testing,  a way to reload .tre data or something.  makes trial and error testing a pain. Not bitching, just wishing. :-)

-Duff

When you're modding your speeder velocities, are you also adding that file back up to your server? If you're only working client side, the server likely is detecting it as a speed hack.
 
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#10
Which file is this that affects the speed?
 
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