I liked how it had more stuff, pre cu is bland. But I like pre cu profession system more
Getting back to this,
All I'm gonna say in response to the "PreCU is bland" thingy stuff, is that if you thought PreCU was "bland" then your imagination and creativity was severely lacking, yes, PreCU was so damn bugged and unbalanced it's not even worth arguing about, but NGE didn't fix all these problems, it just replaced them (the professions, principally) with new ones.
Fact is, if only SOE managed to fix PreCU as best they could, in regards to OP stuff (weapons, skills...) and broken/useless professions (aka Smuggler), and THEN added the content they eventually added in the CU/NGE, then this game would probably still be up to this day and kicking ass, buuut since it's not what happened I guess I'm just gonna drop this dream here and let it die... unless SWGEmu manages to do better in the future.
The way I see it, and hell knows I've tested NGE (never played CU sadly) so many times, I do know that NGE had some great content, not counting the new player made quests etc that looked pretty cool when people got creative, and all the true Star Wars content, NOT involving crappy novel Stormie zombies and -the thing I hate most- the freaking pink flying Ewoks, overall NGE had some cool content, but it just fell flat because the core was even more broken than what it used to be, it's not even funny, the best of both worlds would be fine by me.
Since the NGE, I've always been in favor of more content, as long as it's Star Wars related (the SWG timeline is already messed up as it is, no need to make it worse), people need to feel in a true Star Wars sandbox as they used to back in the day, with some content to make them want to get involved.
"in NGE you can start as a bounty instead of work your way up that takes forever"
See that's one of the biggest problems these days, people just don't want to spend time to work on their goal, the achievement feels meaningless then, I mean if you start as a BH or Jedi from the start, what's the point? Hell, you can't even brag about how you managed, against all odds, to fulfill this goal, while all the others are still playing war with their Carbineers (which is one of my favorite professions) and the like.
I hope it's not rude but if you expect a SWG PreCU era type game to give you what you want on a diamond plate then this box of warm sand isn't for you.
The later content NGE added such as collections and other systems, which in no way took away from the sandbox nature of the game was good and would have fit into Pre-CU so well. Everything else about NGE was bad though. You all know a ton of people left right after it hit, and those who stuck around only stayed because the SWG community was and probably still is one of the most unique, friendly and enjoyable communities out there.
There was nothing bland about Pre-CU. When you think about it the NGE was all about making the game more friendly and easy, but they then added the collection system and a high volume of players showed just how committed they were to those, which makes you wonder why they felt the commitment required to unlock Jedi in Pre-CU was too much. I knew a ton of people who completed a ridiculous amount of collections which were essentially a grind in a lot of cases, and a lot of the time these didn't even yield a special reward. If that doesn't show commitment I don't know what does.
I'm not saying Pre-CU didn't have its faults of course. Anyone who says the bugs and balance wasn't bad clearly didn't play back then. The balance in particular was a joke, certain profession combinations dominated in all situations while other professions were considered useless. Just take the Pikeman which I played a fair bit of. It was completely inferior to other combat professions in general. But, if you managed to get a good DoT pike, then you would just destroy everything, including Jedi. Balance shouldn't depend on you getting lucky with loot though, and I guess that explains why statistics showed Master Pikeman as rarer than Jedi. There was a ton of bugs too, but to be fair NGE was bug ridden as well.
So yeah, with the sandbox and social enhancing systems they added, NGE wasn't bad, but it doesn't come close to how epic Pre-CU was. I'm sure everyone here who played back then will remember the moment they saw their first Jedi. The NGE just doesn't give that level of nostalgic feeling. The reason for that feeling of nostalgia is because it was new, rich and original. The NGE was a cheap attempt at copying other games, hoping that if they followed the trending business model then they'd attract more subscribers. We all know that worked out, and how it's worked out for a dozen MMOs since.
I hate the NGE
I hate the CU
and I hate the pre-cu
But i love SWG.
If i were to make a SWG 2.0 i would mashbits from all Upgrades to the game
The NGE combat speed/system, The Complexity of the Crafting from Pre-cu, The Balance of the Armor, the 32 Professions, the Appearance Tab, Collections, and so on.