[WIKI] File types in need of contribution
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08-31-2010, 04:07 PM
Post: #1
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To make things easier for those wiki editors and file junkies out there I've compiled a list of wiki articles on File Types that are in need of editing, including additions, corrections and cleanup. There are others out there but this is a good list to get started on.
If you want to work on a specific article feel free to post which one and I will edit this post to reflect that. If you need help deciphering a file type post in this forum! This is an important part of Mod the Galaxy so we need the wiki to be easy to use and up to date with everything we know! Articles
Style Guide To ensure the wiki is easy to read and glean information from there are some simple style rules to follow:
"Look, sir, droids!" -- Davin Felth |
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09-26-2010, 08:17 AM
(This post was last modified: 09-26-2010 10:00 AM by Sunrunner_Charina.)
Post: #2
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RE: [WIKI] File types in need of contribution
Quote:If you want to work on a specific article feel free to post which one and I will edit this post to reflect that. Guess I didn't read too closely before going on and adding info. I've mostly re-written the MGN and MGN forms pages to reflect work I've done on editing tools for the files. Since I'm working on these files, eventually I'm going to have to crack the .SKT files, and maybe take a stab at deeper investigation of the .SHT files. For now though, just put me down for MGN and SKT. EDIT: Also, a question of Wikiquette. Currently, Skeleton_Files_(SKT) is a Redirect page to Skeleton_Forms_(SKT). As these are files unto themselves, I think would it be better to undo the re-direct and add SKT to the file types, and make sure to inter-reference the pages so we have a file overview and a detailed forms page like everything else. I just got bone weights being handled in my importer so I'm going to be tackling these files in earnest soon, and I just want to know if I should split the pages like that when I start documenting. |
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09-27-2010, 02:57 AM
Post: #3
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RE: [WIKI] File types in need of contribution
I've made those changes now
Great to see the work you've put into it!
"Look, sir, droids!" -- Davin Felth |
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10-01-2010, 04:38 AM
Post: #4
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RE: [WIKI] File types in need of contribution
If iam correct the MGN files contain models for game, and i have script which can import and open them in 3dsmax, it isn't hard to import them, but exporting is not possible at this moment. Also problem in this script is that it imports everything in triangles, instead of Quads.
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10-06-2010, 05:02 AM
Post: #5
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RE: [WIKI] File types in need of contribution
I belive however it will be somewhat easier to make whole new client on the open source engine, instead of trying to rework something, which is getting out of date. Then you will obviously have all working file formats and wont need to try and reverse engineer them back, unfortunately for that you need a lot of people like programers etc.
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10-09-2010, 08:44 AM
Post: #6
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RE: [WIKI] File types in need of contribution
Lexx2k, you've got a 3dsmax script for .mgn? Could tell me where to get it?
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10-09-2010, 02:00 PM
Post: #7
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RE: [WIKI] File types in need of contribution
(10-09-2010 08:44 AM)Sunrunner_Charina Wrote: Lexx2k, you've got a 3dsmax script for .mgn? Could tell me where to get it? Made By FatDuck (Originally Posted on Xentax): Code: rollout SWG_roll "Model importer" (![]() |
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10-10-2010, 01:44 AM
Post: #8
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RE: [WIKI] File types in need of contribution
Once again, Uli, you are a god amongst (wo)men.
I perused this real quick; my MaxScript is a little blunt but I don't see anything here I'm not already doing in Blender. Umm... I'm going to continue this line of thought YOU MUST REGISTER AND ACTIVATE TO VIEW URL'S, so I don't derail the wiki filetypes post anymore than I already have
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Great to see the work you've put into it!
![[Image: 2156b479.gif]](http://i64.photobucket.com/albums/h193/SWG-Uli/2156b479.gif)