Honestly, I wish I knew more about everything relating to shaders, lack of prior knowledge has been holding me back a bit and I don't have the endless time atm to drop into it.
.VSH/.PSH are pretty straight forward, they can both be newly written and in the case of the pixel shaders, compiled correctly.
What do you want to do with the fog? Kay and I slaved away at view distance fog for a week, I'm pretty certain it's handled internally by the dpvs.dll/exe, because it's linked to the view distance calculations. What you can modify is, is the range and the density (sort of). Visually I haven't been able to touch it, Kay did once, two screenshots exist, but she forgot how she did it *shake fist*, haven't been able to recreate it lol.
I only know the obvious about about eft files, that they're linkers for the .sht to the vsh/psh (some .sht even skip the .eft file), but there might be more to it, it would be awesome if you'd discover more. I know it's possible to do multi pass shading for example, just gotta figure the right node structure, but I haven't done anything with shaders in a few weeks.
Good to hear that you're looking into MGN!
.VSH/.PSH are pretty straight forward, they can both be newly written and in the case of the pixel shaders, compiled correctly.
What do you want to do with the fog? Kay and I slaved away at view distance fog for a week, I'm pretty certain it's handled internally by the dpvs.dll/exe, because it's linked to the view distance calculations. What you can modify is, is the range and the density (sort of). Visually I haven't been able to touch it, Kay did once, two screenshots exist, but she forgot how she did it *shake fist*, haven't been able to recreate it lol.
I only know the obvious about about eft files, that they're linkers for the .sht to the vsh/psh (some .sht even skip the .eft file), but there might be more to it, it would be awesome if you'd discover more. I know it's possible to do multi pass shading for example, just gotta figure the right node structure, but I haven't done anything with shaders in a few weeks.
Good to hear that you're looking into MGN!