Viaron said:
Erusman said:
Ok cool. PM or something and let me know. Would be a great addition. To have everything right in there. I notice they have put a "--" in a few of the items etc. Is Jedi skills working from blue frog?
-- is used in LUA to "comment out" code. This means it isn't parsed as a part of the script and therefor isn't used. It's commented out because this file also replicates what is on the frog on Test Center: Nova for SWGEmu. Jedi is disabled there because they do not want testers with Jedi. In general, Jedi is only considered partially implemented and is not complete. You can enable it and test to see what is and is not working.
I believe, and correct me if I am wrong, many of the Jedi missions (or the pre requisite quests in aurilia) are not working correctly, as is the case with many of the original game quests, so the tree is not implemented yet. Jedi was arguably the biggest decline in SWG, and a lot of butthurt came along with characters who were Jedi being "unfairly" hunted by BH characters who were apparently raged about not being Jedi themselves before the big change came.
I have gone through wiki after wiki looking for original quests to do that dont seem to be working. As a semi-lazy person myself, I just havent documented which quests work and which dont. I have gotten a visit from the old man, and got the sith shadow spawn to attack, but the first quest given by, what's his name, Wink or something like that in aurilia, sent me to points where there were no kidnapped villagers, and the waypoints disappeared, and you couldn't retake the quest. So, some investigation will need to be done in those respects.
Other quests, like the meatlump king quests, and the Jabba Themepark quests dont work either. The originating NPCs dont exist or dont say anything.. At this juncture, many people will need to do some leg work and find the missing quests, missing NPCs, document them, and send them along. I would love to see SWG return to what it was, but a lot of content is just not there.